📅  最后修改于: 2023-12-03 14:59:44.862000             🧑  作者: Mango
C++中的feupdateenv()函数用于将当前浮点环境的状态保存并且更改为指定的环境。浮点环境的状态包括满足以下需要的所有信息:有关舍入模式、有关浮点异常的信息、有关浮点中断的信息。
#include <fenv.h>
int feupdateenv(const fenv_t* envp);
如果操作成功则返回0,否则返回非0值。
#include <iostream>
#include <cmath>
#include <fenv.h>
#pragma STDC FENV_ACCESS on // 启用浮点环境API
int main()
{
// 获取默认浮点环境
fenv_t env;
if (fegetenv(&env) != 0) {
std::cerr << "Failed to get current FENV\n";
return -1;
}
std::cout << "Current rounding mode: " << std::fegetround() << '\n';
std::cout << "Square root of 2: " << std::sqrt(2) << '\n';
// 将浮点环境的舍入模式修改为朝向0
if (fesetround(FE_TOWARDZERO) != 0) {
std::cerr << "Failed to set rounding mode to FE_TOWARDZERO\n";
return -1;
}
std::cout << "Rounding mode set to FE_TOWARDZERO\n";
std::cout << "Square root of 2: " << std::sqrt(2) << '\n';
// 将浮点环境恢复为默认状态
if (feupdateenv(&env) != 0) {
std::cerr << "Failed to update FENV using a saved state\n";
return -1;
}
std::cout << "FENV restored to saved state\n";
std::cout << "Current rounding mode: " << std::fegetround() << '\n';
std::cout << "Square root of 2: " << std::sqrt(2) << '\n';
return 0;
}
程序中首先获取当前的默认浮点环境,并将其保存到fenv_t类型的对象env中。然后打印当前浮点运算的默认舍入模式和计算 $\sqrt{2}$ 的结果。接着,将浮点环境的舍入模式修改为朝向0,并再次计算 $\sqrt{2}$。最后,通过feupdateenv函数将浮点环境恢复为之前保存的状态,并打印默认的舍入模式和计算结果。输出结果如下:
Current rounding mode: 1
Square root of 2: 1.41421
Rounding mode set to FE_TOWARDZERO
Square root of 2: 1
FENV restored to saved state
Current rounding mode: 1
Square root of 2: 1.41421