在本文中,我们将讨论鼠标编程的一些用例:
限制鼠标指针:
可以将鼠标指针限制在特定的矩形中。这个想法是创建一个名为strictmouse()的函数,该函数接受包含X坐标和Y坐标的四个参数。第一点提到矩形的顶部,第二点提到矩形的底部。以下是用于相同功能的功能:
- initmouse():用于初始化鼠标。
- showmouse():在输出屏幕上显示鼠标指针。
- limitmouse():用于通过设置以下参数来设置鼠标指针的水平和垂直限制。 AX = 7 (水平)和AX = 8 (垂直)。
以下是相同的程序:
C
// C program to restrict the mouse
// pointer
#include
#include
#include
#include
union REGS in, out;
// Function to initialize the mouse
// pointer using graphics
int initMouse()
{
in.x.ax = 0;
int86(0X33, &in, &out);
return out.x.ax;
}
// Function to display the mouse
// pointer using graphics
void showMouse()
{
in.x.ax = 1;
int86(0X33, &in, &out);
}
// Function to restrict the mouse
// pointers
void restrictMouse(int x1, int y1,
int x2, int y2)
{
// Set Horizontal limit
in.x.ax = 7;
in.x.cx = x1;
in.x.dx = x2;
int86(0X33, &in, &out);
// Set Vertical limit
in.x.ax = 8;
in.x.cx = y1;
in.x.dx = y2;
int86(0X33, &in, &out);
}
// Driver Code
void main()
{
int status, i, gd = DETECT, gm;
// Initialize graphics
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
// Get the status of the mouse
status = initMouse();
// Check if mouse is available or not
if (status == 0)
printf("Mouse support "
"not available.\n");
else {
showMouse();
// Draw rectangle for displaying
// the boundary
rectangle(100, 70, 400, 200);
restrictMouse(100, 70, 400, 200);
}
getch();
// Close the graphics
closegraph();
return 0;
}
C++
// C++ program to restrict the mouse
// pointer
#include
#include
#include
#include
#include
using namespace std;
union REGS in, out;
// Function to initialize the mouse
// pointer using graphics
int initMouse()
{
in.x.ax = 0;
int86(0X33, &in, &out);
return out.x.ax;
}
// Function to display the mouse
// pointer using graphics
void showMouse()
{
in.x.ax = 1;
int86(0X33, &in, &out);
}
// Function to restrict the mouse
// pointers
void restrictMouse(int x1, int y1,
int x2, int y2)
{
// Set Horizontal limit
in.x.ax = 7;
in.x.cx = x1;
in.x.dx = x2;
int86(0X33, &in, &out);
// Set Vertical limit
in.x.ax = 8;
in.x.cx = y1;
in.x.dx = y2;
int86(0X33, &in, &out);
}
// Driver Code
void main()
{
int status, i, gd = DETECT, gm;
// Initialize graphics
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
// Get the status of the mouse
status = initMouse();
// Check if mouse is available or not
if (status == 0)
cout << "Mouse support "
<< "not available.\n";
else {
showMouse();
// Draw rectangle for displaying
// the boundary
rectangle(100, 70, 400, 200);
restrictMouse(100, 70, 400, 200);
}
getch();
// Close the graphics
closegraph();
return 0;
}
C
// C program to perform Free Hand Drawing
// using mouse programming
#include
#include
#include
union REGS in, out;
// Function to initialize the mouse
// pointer using graphics
int initMouse()
{
in.x.ax = 0;
int86(0X33, &in, &out);
return out.x.ax;
}
// Function to display the mouse
// pointer using graphics
void showMouse()
{
in.x.ax = 1;
int86(0X33, &in, &out);
}
// Function to hide the mouse
// pointer using graphics
void hideMouse()
{
// Set AX=2 to hide mouse
in.x.ax = 2;
int86(0X33, &in, &out);
}
// Function to get the exact position
// of the mouse
getMousePosition(int* x, int* y,
int* click)
{
in.x.ax = 3;
// Get the coordinates
int86(0x33, &in, &out);
// Update the coordinates
*x = out.x.cx;
*y = out.x.dx;
*click = out.x.bx & 1;
}
// Driver Code
void main()
{
int status, i, gd = DETECT, gm,x1,y1,x2,y2;
// Initialize graphics
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
initMouse();
// kbhit If a key has been pressed
// then it returns a non zero value
// otherwise returns zero(false)
while (!kbhit()) {
// Show the mouse pointer
showMouse();
// Get the mouse position
getMousePosition(&x1, &y1, &click);
x2 = x1;
y2 = y1;
// When mouse is clicked
while (click == 1) {
hideMouse();
// Draw line
line(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
// Get the mouse position
getMousePosition(&x2, &y2, &click);
}
}
getch();
// Close the graphics
closegraph();
return 0;
}
C++
// C++ program to perform Free Hand
// Drawing using mouse programming
#include
#include
#include
#include
using namespace std;
union REGS in, out;
// Function to initialize the mouse
// pointer using graphics
int initMouse()
{
in.x.ax = 0;
int86(0X33, &in, &out);
return out.x.ax;
}
// Function to display the mouse
// pointer using graphics
void showMouse()
{
in.x.ax = 1;
int86(0X33, &in, &out);
}
// Function to hide the mouse
// pointer using graphics
void hideMouse()
{
// Set AX=2 to hide mouse
in.x.ax = 2;
int86(0X33, &in, &out);
}
// Function to get the exact position
// of the mouse
getMousePosition(int* x, int* y,
int* click)
{
in.x.ax = 3;
// Get the coordinates
int86(0x33, &in, &out);
// Update the coordinates
*x = out.x.cx;
*y = out.x.dx;
*click = out.x.bx & 1;
}
// Driver Code
void main()
{
int status, i, gd = DETECT, gm;
// Initialize graphics
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
initMouse();
// kbhit If a key has been pressed
// then it returns a non zero value
// otherwise returns zero(false)
while (!kbhit()) {
// Show the mouse pointer
showMouse();
// Get the mouse position
getMousePosition(&x1, &y1, &click);
x2 = x1;
y2 = y1;
// When mouse is clicked
while (click == 1) {
hideMouse();
// Draw line
line(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
// Get the mouse position
getMousePosition(&x2, &y2, &click);
}
}
getch();
// Close the graphics
closegraph();
return 0;
}
输出:
自由手绘图:
下面的程序利用了前面已经讨论过的一些子函数,并说明了如何使用它们来编写有用的程序,例如徒手画图。以下是使用的功能:
- initmouse():用于初始化鼠标。
- showmouse():在输出屏幕上显示鼠标指针。
- hidemouse():用于在绘制时隐藏鼠标。
- getmouseposition():获取指针的当前位置并相应绘制线。
以下是相同的程序:
C
// C program to perform Free Hand Drawing
// using mouse programming
#include
#include
#include
union REGS in, out;
// Function to initialize the mouse
// pointer using graphics
int initMouse()
{
in.x.ax = 0;
int86(0X33, &in, &out);
return out.x.ax;
}
// Function to display the mouse
// pointer using graphics
void showMouse()
{
in.x.ax = 1;
int86(0X33, &in, &out);
}
// Function to hide the mouse
// pointer using graphics
void hideMouse()
{
// Set AX=2 to hide mouse
in.x.ax = 2;
int86(0X33, &in, &out);
}
// Function to get the exact position
// of the mouse
getMousePosition(int* x, int* y,
int* click)
{
in.x.ax = 3;
// Get the coordinates
int86(0x33, &in, &out);
// Update the coordinates
*x = out.x.cx;
*y = out.x.dx;
*click = out.x.bx & 1;
}
// Driver Code
void main()
{
int status, i, gd = DETECT, gm,x1,y1,x2,y2;
// Initialize graphics
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
initMouse();
// kbhit If a key has been pressed
// then it returns a non zero value
// otherwise returns zero(false)
while (!kbhit()) {
// Show the mouse pointer
showMouse();
// Get the mouse position
getMousePosition(&x1, &y1, &click);
x2 = x1;
y2 = y1;
// When mouse is clicked
while (click == 1) {
hideMouse();
// Draw line
line(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
// Get the mouse position
getMousePosition(&x2, &y2, &click);
}
}
getch();
// Close the graphics
closegraph();
return 0;
}
C++
// C++ program to perform Free Hand
// Drawing using mouse programming
#include
#include
#include
#include
using namespace std;
union REGS in, out;
// Function to initialize the mouse
// pointer using graphics
int initMouse()
{
in.x.ax = 0;
int86(0X33, &in, &out);
return out.x.ax;
}
// Function to display the mouse
// pointer using graphics
void showMouse()
{
in.x.ax = 1;
int86(0X33, &in, &out);
}
// Function to hide the mouse
// pointer using graphics
void hideMouse()
{
// Set AX=2 to hide mouse
in.x.ax = 2;
int86(0X33, &in, &out);
}
// Function to get the exact position
// of the mouse
getMousePosition(int* x, int* y,
int* click)
{
in.x.ax = 3;
// Get the coordinates
int86(0x33, &in, &out);
// Update the coordinates
*x = out.x.cx;
*y = out.x.dx;
*click = out.x.bx & 1;
}
// Driver Code
void main()
{
int status, i, gd = DETECT, gm;
// Initialize graphics
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
initMouse();
// kbhit If a key has been pressed
// then it returns a non zero value
// otherwise returns zero(false)
while (!kbhit()) {
// Show the mouse pointer
showMouse();
// Get the mouse position
getMousePosition(&x1, &y1, &click);
x2 = x1;
y2 = y1;
// When mouse is clicked
while (click == 1) {
hideMouse();
// Draw line
line(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
// Get the mouse position
getMousePosition(&x2, &y2, &click);
}
}
getch();
// Close the graphics
closegraph();
return 0;
}
输出:
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