在虚拟构造函数中,我们看到了构造对象的方法,该对象的类型直到运行时才确定。是否可以在不知道其确切类类型的情况下创建对象?虚拟副本构造函数解决了这个问题。
有时我们可能需要从另一个现有对象构造一个对象。精确地,复制构造函数执行相同的操作。新对象的初始状态将基于另一个现有对象状态。从另一个对象实例化一个对象时,编译器将调用复制构造函数。但是,编译器需要具体的类型信息来调用适当的副本构造函数。
#include
using namespace std;
class Base
{
public:
//
};
class Derived : public Base
{
public:
Derived()
{
cout << "Derived created" << endl;
}
Derived(const Derived &rhs)
{
cout << "Derived created by deep copy" << endl;
}
~Derived()
{
cout << "Derived destroyed" << endl;
}
};
int main()
{
Derived s1;
Derived s2 = s1; // Compiler invokes "copy constructor"
// Type of s1 and s2 are concrete to compiler
// How can we create Derived1 or Derived2 object
// from pointer (reference) to Base class pointing Derived object?
return 0;
}
如果我们不能决定要从哪种对象类型复制结构,该怎么办?例如,虚拟构造函数根据某些输入在运行时创建类层次结构的对象。当我们想从虚拟构造函数创建的另一个对象中复制构造一个对象时,我们不能使用通常的复制构造函数。我们需要一个特殊的克隆函数,该函数可以在运行时复制对象。
例如,考虑一个绘图应用程序。您可以选择一个已经在画布上绘制的对象,然后粘贴同一对象的另一个实例。从程序员的角度来看,我们无法确定哪个对象将被复制粘贴,因为它是运行时决策。我们需要虚拟副本构造函数来提供帮助。
同样,考虑剪贴板应用。剪贴板可以容纳不同类型的对象,并从现有对象复制对象,然后将其粘贴到应用程序画布上。同样,要复制的对象类型是运行时决策。虚拟副本构造函数填补了这里的空白。请参见下面的示例,
#include
using namespace std;
//// LIBRARY SRART
class Base
{
public:
Base() { }
virtual // Ensures to invoke actual object destructor
~Base() { }
virtual void ChangeAttributes() = 0;
// The "Virtual Constructor"
static Base *Create(int id);
// The "Virtual Copy Constructor"
virtual Base *Clone() = 0;
};
class Derived1 : public Base
{
public:
Derived1()
{
cout << "Derived1 created" << endl;
}
Derived1(const Derived1& rhs)
{
cout << "Derived1 created by deep copy" << endl;
}
~Derived1()
{
cout << "~Derived1 destroyed" << endl;
}
void ChangeAttributes()
{
cout << "Derived1 Attributes Changed" << endl;
}
Base *Clone()
{
return new Derived1(*this);
}
};
class Derived2 : public Base
{
public:
Derived2()
{
cout << "Derived2 created" << endl;
}
Derived2(const Derived2& rhs)
{
cout << "Derived2 created by deep copy" << endl;
}
~Derived2()
{
cout << "~Derived2 destroyed" << endl;
}
void ChangeAttributes()
{
cout << "Derived2 Attributes Changed" << endl;
}
Base *Clone()
{
return new Derived2(*this);
}
};
class Derived3 : public Base
{
public:
Derived3()
{
cout << "Derived3 created" << endl;
}
Derived3(const Derived3& rhs)
{
cout << "Derived3 created by deep copy" << endl;
}
~Derived3()
{
cout << "~Derived3 destroyed" << endl;
}
void ChangeAttributes()
{
cout << "Derived3 Attributes Changed" << endl;
}
Base *Clone()
{
return new Derived3(*this);
}
};
// We can also declare "Create" outside Base.
// But is more relevant to limit it's scope to Base
Base *Base::Create(int id)
{
// Just expand the if-else ladder, if new Derived class is created
// User need not be recompiled to create newly added class objects
if( id == 1 )
{
return new Derived1;
}
else if( id == 2 )
{
return new Derived2;
}
else
{
return new Derived3;
}
}
//// LIBRARY END
//// UTILITY SRART
class User
{
public:
User() : pBase(0)
{
// Creates any object of Base heirarchey at runtime
int input;
cout << "Enter ID (1, 2 or 3): ";
cin >> input;
while( (input != 1) && (input != 2) && (input != 3) )
{
cout << "Enter ID (1, 2 or 3 only): ";
cin >> input;
}
// Create objects via the "Virtual Constructor"
pBase = Base::Create(input);
}
~User()
{
if( pBase )
{
delete pBase;
pBase = 0;
}
}
void Action()
{
// Duplicate current object
Base *pNewBase = pBase->Clone();
// Change its attributes
pNewBase->ChangeAttributes();
// Dispose the created object
delete pNewBase;
}
private:
Base *pBase;
};
//// UTILITY END
//// Consumer of User (UTILITY) class
int main()
{
User *user = new User();
user->Action();
delete user;
}
用户类借助虚拟构造函数创建对象。要创建的对象基于用户输入。 Action()正在复制正在创建的对象并修改其属性。借助Clone()虚拟函数创建的重复对象,该虚拟函数也被视为虚拟副本构造函数。 Clone()方法背后的概念是原型模式的基础。