先决条件–使用select的C / C++,TCP和UDP服务器进行套接字编程,C中的UDP服务器-客户端实现
如果我们使用TCP在客户端和服务器之间建立连接,则它的功能很少,例如TCP适用于要求高可靠性的应用程序,并且传输时间的重要性相对较低。其他协议(例如HTTP,HTTP,FTP,SMTP,Telnet)使用它。 TCP按照指定的顺序重新排列数据包。绝对保证所传输的数据保持完整并以与发送时相同的顺序到达。 TCP执行流控制,并需要三个数据包来建立套接字连接,然后才能发送任何用户数据。 TCP处理可靠性和拥塞控制。它还执行错误检查和错误恢复。错误的数据包将从源重新传输到目的地。
整个过程可以分为以下步骤:
整个过程可以分为以下步骤:
TCP服务器–
- 使用create()创建TCP套接字。
- 使用bind(),将套接字绑定到服务器地址。
- 使用listen(),将服务器套接字置于被动模式,在该模式下,它等待客户端接近服务器以建立连接
- 使用accept(),此时,客户端和服务器之间已建立连接,并且它们已准备好传输数据。
- 返回步骤3。
TCP客户端–
- 创建TCP套接字。
- 将新创建的客户端套接字连接到服务器。
TCP Server:
#include
#include
#include
#include
#include
#include
#include
#define MAX 80
#define PORT 8080
#define SA struct sockaddr
// Function designed for chat between client and server.
void func(int sockfd)
{
char buff[MAX];
int n;
// infinite loop for chat
for (;;) {
bzero(buff, MAX);
// read the message from client and copy it in buffer
read(sockfd, buff, sizeof(buff));
// print buffer which contains the client contents
printf("From client: %s\t To client : ", buff);
bzero(buff, MAX);
n = 0;
// copy server message in the buffer
while ((buff[n++] = getchar()) != '\n')
;
// and send that buffer to client
write(sockfd, buff, sizeof(buff));
// if msg contains "Exit" then server exit and chat ended.
if (strncmp("exit", buff, 4) == 0) {
printf("Server Exit...\n");
break;
}
}
}
// Driver function
int main()
{
int sockfd, connfd, len;
struct sockaddr_in servaddr, cli;
// socket create and verification
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
bzero(&servaddr, sizeof(servaddr));
// assign IP, PORT
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);
// Binding newly created socket to given IP and verification
if ((bind(sockfd, (SA*)&servaddr, sizeof(servaddr))) != 0) {
printf("socket bind failed...\n");
exit(0);
}
else
printf("Socket successfully binded..\n");
// Now server is ready to listen and verification
if ((listen(sockfd, 5)) != 0) {
printf("Listen failed...\n");
exit(0);
}
else
printf("Server listening..\n");
len = sizeof(cli);
// Accept the data packet from client and verification
connfd = accept(sockfd, (SA*)&cli, &len);
if (connfd < 0) {
printf("server acccept failed...\n");
exit(0);
}
else
printf("server acccept the client...\n");
// Function for chatting between client and server
func(connfd);
// After chatting close the socket
close(sockfd);
}
TCP Client:
#include
#include
#include
#include
#include
#define MAX 80
#define PORT 8080
#define SA struct sockaddr
void func(int sockfd)
{
char buff[MAX];
int n;
for (;;) {
bzero(buff, sizeof(buff));
printf("Enter the string : ");
n = 0;
while ((buff[n++] = getchar()) != '\n')
;
write(sockfd, buff, sizeof(buff));
bzero(buff, sizeof(buff));
read(sockfd, buff, sizeof(buff));
printf("From Server : %s", buff);
if ((strncmp(buff, "exit", 4)) == 0) {
printf("Client Exit...\n");
break;
}
}
}
int main()
{
int sockfd, connfd;
struct sockaddr_in servaddr, cli;
// socket create and varification
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
bzero(&servaddr, sizeof(servaddr));
// assign IP, PORT
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(PORT);
// connect the client socket to server socket
if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0) {
printf("connection with the server failed...\n");
exit(0);
}
else
printf("connected to the server..\n");
// function for chat
func(sockfd);
// close the socket
close(sockfd);
}
编译–
服务器端:
gcc server.c -o服务器
。/服务器
客户端:
gcc client.c -o客户端
。/客户
输出 –
服务器端:
Socket successfully created..
Socket successfully binded..
Server listening..
server acccept the client...
From client: hi
To client : hello
From client: exit
To client : exit
Server Exit...
客户端:
Socket successfully created..
connected to the server..
Enter the string : hi
From Server : hello
Enter the string : exit
From Server : exit
Client Exit...
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