📅  最后修改于: 2022-03-11 14:52:21.863000             🧑  作者: Mango
public static GraphicsDevice getWindowDevice(Window window) {
Rectangle bounds = window.getBounds();
return asList(GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()).stream()
// pick devices where window located
.filter(d -> d.getDefaultConfiguration().getBounds().intersects(bounds))
// sort by biggest intersection square
.sorted((f, s) -> Long.compare(//
square(f.getDefaultConfiguration().getBounds().intersection(bounds)),
square(s.getDefaultConfiguration().getBounds().intersection(bounds))))
// use one with the biggest part of the window
.reduce((f, s) -> s) //
// fallback to default device
.orElse(window.getGraphicsConfiguration().getDevice());
}
public static long square(Rectangle rec) {
return Math.abs(rec.width * rec.height);
}