p5.js | createCamera()函数
p5.js 中的createCamera()函数用于创建 p5.Camera 对象并告诉渲染器将其用作当前相机。它返回它新创建的相机对象。
句法:
createCamera()
参数:此函数不接受任何参数。
返回值:它返回一个 p5.Camera 对象,表示新创建的相机。
下面的示例说明了 p5.js 中的createCamera()函数:
例子:
javascript
let currCamera;
function setup() {
createCanvas(500, 300, WEBGL);
helpText = createP("Click on the buttons to create"+
"a camera and position it");
helpText.position(20, 0);
// Create three buttons for setting
// a new camera for three directions
newCameraBtn = createButton("Left Camera");
newCameraBtn.position(20, 40);
newCameraBtn.mouseClicked(createLeftCamera);
newCameraBtn = createButton("Middle Camera");
newCameraBtn.position(170, 40);
newCameraBtn.mouseClicked(createMiddleCamera);
newCameraBtn = createButton("Right Camera");
newCameraBtn.position(320, 40);
newCameraBtn.mouseClicked(createRightCamera);
}
function createLeftCamera() {
// Create a new camera using createCamera()
// and set its position
currCamera = createCamera();
currCamera.setPosition(-75, 0, 250);
}
function createMiddleCamera() {
// Create a new camera using createCamera()
// and set its position
currCamera = createCamera();
currCamera.setPosition(0, 0, 250);
}
function createRightCamera() {
// Create a new camera using createCamera()
// and set its position
currCamera = createCamera();
currCamera.setPosition(75, 0, 250);
}
function draw() {
clear();
orbitControl();
normalMaterial();
// Create three boxes at three positions
translate(-150, 0);
box(65);
translate(150, 0);
box(65);
translate(150, 0);
box(65);
}
输出:
在线编辑器: https://editor.p5js.org/
环境设置: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/
参考: https://p5js.org/reference/#/p5/createCamera