📅  最后修改于: 2022-03-11 14:58:28.547000             🧑  作者: Mango
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
app = Ursina()
grass_texture = load_texture('assets/grass_block.png')
stone_texture = load_texture('assets/stone_block.png')
brick_texture = load_texture('assets/brick_block.png')
dirt_texture = load_texture('assets/dirt_block.png')
sky_texture = load_texture('assets/skybox.png')
arm_texture = load_texture('assets/arm_texture.png')
punch_sound = Audio('assets/punch_sound',loop = False, autoplay = False)
block_pick = 1
window.fps_counter.enabled = False
window.exit_button.visible = False
def update():
global block_pick
if held_keys['left mouse'] or held_keys['right mouse']:
hand.active()
else:
hand.passive()
if held_keys['1']: block_pick = 1
if held_keys['2']: block_pick = 2
if held_keys['3']: block_pick = 3
if held_keys['4']: block_pick = 4
class Voxel(Button):
def __init__(self, position = (0,0,0), texture = grass_texture):
super().__init__(
parent = scene,
position = position,
model = 'assets/block',
origin_y = 0.5,
texture = texture,
color = color.color(0,0,random.uniform(0.9,1)),
scale = 0.5)
def input(self,key):
if self.hovered:
if key == 'left mouse down':
punch_sound.play()
if block_pick == 1: voxel = Voxel(position = self.position + mouse.normal, texture = grass_texture)
if block_pick == 2: voxel = Voxel(position = self.position + mouse.normal, texture = dirt_texture)
if block_pick == 3: voxel = Voxel(position = self.position + mouse.normal, texture = brick_texture)
if block_pick == 4: voxel = Voxel(position = self.position + mouse.normal, texture = stone_texture)
if key == 'right mouse down':
punch_sound.play()
destroy(self)
class Sky(Entity):
def __init__(self):
super().__init__(
parent = scene,
model = 'sphere',
texture = sky_texture,
scale = 150,
double_sided = True)
class Hand(Entity):
def __init__(self):
super().__init__(
parent = camera.ui,
model = 'assets/arm',
texture = arm_texture,
scale = 0.2,
rotation = Vec3(150,-10,0),
position = Vec2(0.4,-0.6))
def active(self):
self.position = Vec2(0.3,-0.5)
def passive(self):
self.position = Vec2(0.4,-0.6)
for z in range(20):
for x in range(20):
voxel = Voxel(position = (x,0,z))
player = FirstPersonController()
sky = Sky()
hand = Hand()
app.run()