📅  最后修改于: 2022-03-11 14:44:58.093000             🧑  作者: Mango
#ifndef PHYSICS_H
#define PHYSICS_H
#include "GameObject.h"
#include
class Physics
{
private:
double gravity;
list objects;
list::iterator i;
public:
Physics(void);
void ApplyPhysics(GameObject*);
void UpdatePhysics(int);
bool RectangleIntersect(SDL_Rect, SDL_Rect);
Vector2X CheckCollisions(Vector2X, GameObject*);
};
#endif // PHYSICS_H