📜  uepic games github - Shell-Bash (1)

📅  最后修改于: 2023-12-03 15:35:27.093000             🧑  作者: Mango

Epic Games GitHub - Shell/Bash

Epic Games, the developer behind Fortnite and other popular video games, has a public GitHub repository that contains a variety of helpful tools and resources for developers. In particular, the repository includes several command-line tools for working with UE4 (Unreal Engine 4), the game engine used by Epic Games.

Command-Line tools

The following are some of the command-line tools available in the GitHub repository:

UE4-BuildTool

UE4-BuildTool is a utility for building UE4 projects from the command line. It can be used to build projects for any platform that UE4 supports, including Windows, Linux, macOS, iOS, and Android.

To use UE4-BuildTool, you'll need to have UE4 installed on your system. You'll also need to have the source code for the project you want to build.

Here's a basic example of how to use UE4-BuildTool:

$ UE4-BuildTool <project-file> -TargetPlatforms=<platform-list>
UE4-Editor

UE4-Editor is a command-line tool that launches the UE4 editor. This can be useful for running automated tests or performing batch operations on your UE4 projects.

To use UE4-Editor, you'll need to have UE4 installed on your system.

Here's a basic example of how to use UE4-Editor:

$ UE4-Editor <project-file> -Server -ExecCmds=<command-list>
UE4-Pak

UE4-Pak is a utility for creating and managing .pak files, which are used by UE4 to store game assets. You can use UE4-Pak to pack and unpack .pak files, as well as update the contents of existing .pak files.

To use UE4-Pak, you'll need to have UE4 installed on your system.

Here's a basic example of how to use UE4-Pak:

$ UE4-Pak <command> <input-file> <output-file>
UE4ShaderCompiler

UE4ShaderCompiler is a utility for compiling shader code for use in UE4. It can compile shaders for any platform that UE4 supports, including Windows, Linux, macOS, iOS, and Android.

To use UE4ShaderCompiler, you'll need to have UE4 installed on your system.

Here's a basic example of how to use UE4ShaderCompiler:

$ UE4ShaderCompiler <platform> <input-file> <output-file>
Conclusion

The Epic Games GitHub repository is a great resource for developers working with UE4. The command-line tools provided can save you time and make your development process more efficient. Whether you're building a game for Windows, Linux, macOS, iOS, or Android, the tools in this repository can help you get the job done.