📅  最后修改于: 2023-12-03 15:02:33.771000             🧑  作者: Mango
Kung Fu Hustle is a popular movie that combines action, comedy, and martial arts. This movie has inspired many programmers to create games and programs based on its theme. In this article, we will discuss a C++ program based on the Kung Fu Hustle movie.
Our C++ program based on Kung Fu Hustle will simulate a fight between two characters named "Sing" and "The Beast." In this program, we will use object-oriented programming principles to create two classes - "Character" and "Combat" - to represent the characters and the combat.
The "Character" class will represent the characters in the Kung Fu Hustle movie. This class will have the following private data members:
The "Character" class will have the following public member functions:
Character(string name, int health, int attack)
This constructor will initialize the private data members of the "Character" class.
string getName()
int getHealth()
int getAttack()
These getters will return the private data members of the "Character" class.
void attack(Character& character)
This function will simulate the character attacking another character. The target character will receive damage based on the attacking character's attack power.
void takeDamage(int damage)
This function will reduce the health of the character based on the damage received.
The "Combat" class will represent the fight between two characters in the Kung Fu Hustle movie. This class will have the following private data members:
The "Combat" class will have the following public member functions:
Combat(Character& player1, Character& player2)
This constructor will initialize the private data members of the "Combat" class.
Character getPlayer1()
Character getPlayer2()
These getters will return the private data members of the "Combat" class.
void fight()
This function will simulate the fight between two characters. The first player to reach 0 health points will lose the fight.
In this article, we have discussed a C++ program based on the Kung Fu Hustle movie. We have used object-oriented programming principles to create two classes - "Character" and "Combat" - to represent the characters and the combat. This program is a basic example of how to use classes and objects in C++.