📜  SNES (1)

📅  最后修改于: 2023-12-03 15:35:01.371000             🧑  作者: Mango

SNES

The Super Nintendo Entertainment System (SNES) is a 16-bit home video game console developed by Nintendo. It was released in 1990 in Japan and South Korea, and in 1991 in North America, Europe, and Australia.

Technical Specifications

The SNES had a 16-bit CPU, the Ricoh 5A22, running at a clock speed of 3.58 MHz. It had 128 kilobytes of RAM and 64 kilobytes of VRAM. The video output resolution was 256x224 pixels, with a palette of 32,768 colors. It also had a custom sound processor, the Sony SPC700, capable of handling 8 channels of 16-bit PCM audio.

Gaming Library

The SNES was home to many iconic and influential video games, such as:

  • Super Mario World
  • The Legend of Zelda: A Link to the Past
  • Super Metroid
  • Donkey Kong Country
  • Chrono Trigger
  • Final Fantasy VI
Programming and Emulation

The SNES was programmed in assembly language, and developers had to work with limited hardware resources. However, many amazing games and technologies were developed for the SNES, such as Mode 7 graphics and the Super FX chip.

Today, the SNES can be emulated on many platforms, allowing players to relive their favorite games on modern devices. There are also many open-source emulators available for developers to study and improve upon.

Example SNES Emulation Code in C++
#include <snes.h>

int main() {
    consoleInit();
    while (true) {
        u16 keys = joypadRead(0);
        if (keys & KEY_START) {
            break;
        }
        consoleClear();
        consolePrint("Hello, SNES!");
        consoleUpdate();
    }
    consoleExit();
    return 0;
}
Conclusion

The SNES was a groundbreaking video game console that left a lasting impact on the gaming industry. Its technical specifications, extensive gaming library, and programming challenges make it an interesting and satisfying topic for developers to explore.