📅  最后修改于: 2023-12-03 14:48:11.211000             🧑  作者: Mango
In this article, we will explore how to implement touch slide functionality in Unity for Android. The touch slide feature allows users to interact with the game or application by sliding their finger on the Android device's screen.
Before diving into the implementation, make sure you have the following:
Create a new Unity project or open an existing one.
To build and run the project on an Android device, we need to set up the Android platform in Unity. Follow these steps:
File -> Build Settings
.Platform
section, select Android
.Switch Platform
button to switch to the Android platform.In this step, we will add touch slide functionality to a game object in Unity.
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Moved)
{
Vector3 deltaPosition = new Vector3(touch.deltaPosition.x, touch.deltaPosition.y, 0f);
transform.position += deltaPosition;
}
}
}
The above code checks if there is at least one touch detected. If the touch phase is Moved
, it retrieves the delta position of the touch and moves the game object accordingly.
File -> Build and Run
.Android
.Build and Run
button.Once the build process is complete, Unity will automatically install the application on your Android device or emulator and run it.
In this tutorial, we have learned how to implement touch slide functionality in Unity for Android. This can be useful for creating interactive games or applications that require user input through touch gestures. You can further enhance the implementation by adding additional features like boundary checks or smooth movement transitions.
Remember to thoroughly test your application on different Android devices and screen sizes to ensure proper functionality.