📜  免费的 Java 类反编译器 - Java 代码示例

📅  最后修改于: 2022-03-11 14:52:43.699000             🧑  作者: Mango

代码示例1
import com.stal111.forbidden_arcanus.block.EdelwoodLadderBlock;
import com.stal111.forbidden_arcanus.init.ModParticles;
import com.stal111.forbidden_arcanus.init.NewModItems;
import com.stal111.forbidden_arcanus.util.RenderUtils;
import net.minecraft.block.Block;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.network.play.server.SSpawnParticlePacket;
import net.minecraft.particles.IParticleData;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
@@ -47,9 +51,20 @@ public static void onLivingUpdate(LivingEvent.LivingUpdateEvent event) {
                    double posY = (float)entity.getPosY() + rand.nextFloat();
                    double posZ = entity.getPosZ() + rand.nextFloat() * (double) k;
                    double ySpeed = ((double) rand.nextFloat() - 0.4D) * 0.125D;
                    RenderUtils.spawnAurealMoteParticle(ModParticles.AUREAL_MOTE.get(), (ServerWorld) world, posX, posY, posZ, 0, 0, ySpeed, 0, 1.0);
                    spawnAurealMoteParticle(ModParticles.AUREAL_MOTE.get(), (ServerWorld) world, posX, posY, posZ, 0, 0, ySpeed, 0, 1.0);
                }
            }
        }
    }

    public static  void spawnAurealMoteParticle(T type, ServerWorld world, double posX, double posY, double posZ, int particleCount, double xOffset, double yOffset, double zOffset, double speed) {
        SSpawnParticlePacket sspawnparticlepacket = new SSpawnParticlePacket(type, false, posX, posY, posZ, (float)xOffset, (float)yOffset, (float)zOffset, (float)speed, particleCount);

        for(int j = 0; j < world.getPlayers().size(); ++j) {
            ServerPlayerEntity player = world.getPlayers().get(j);
            if (player.inventory.hasItemStack(NewModItems.Stacks.LENS_OF_VERITATIS)) {
                world.sendPacketWithinDistance(player, false, posX, posY, posZ, sspawnparticlepacket);
            }
        }
    }
}