📅  最后修改于: 2022-03-11 14:49:21.036000             🧑  作者: Mango
public class FollowObject : MonoBehaviour
{
public GameObject objectToFollow;
public float speed = 2.0f;
void Update()
{
float interpolation = speed * Time.deltaTime;
Vector3 position = this.transform.position;
position.y = Mathf.Lerp(this.transform.position.y, objectToFollow.transform.position.y, interpolation);
position.x = Mathf.Lerp(this.transform.position.x, objectToFollow.transform.position.x, interpolation);
position.z = Mathf.Lerp(this.transform.position.z, objectToFollow.transform.position.z, interpolation);
this.transform.position = position;
}
}