Java中的 TreeMap remove() 方法
Java.util.TreeMap.remove() 是 TreeMap 类的内置方法,用于从映射中删除任何特定键的映射。它基本上删除了 Map 中任何特定键的值。
句法:
Tree_Map.remove(Object key)
参数:该方法采用一个参数键,其映射将从 Map 中删除。
返回值:如果键存在,则该方法返回先前映射到指定键的值,否则该方法返回 NULL。
下面的程序说明了Java.util.TreeMap.remove() 方法的工作:
程序 1:传递现有密钥时。
// Java code to illustrate the remove() method
import java.util.*;
public class Tree_Map_Demo {
public static void main(String[] args)
{
// Creating an empty TreeMap
TreeMap tree_map =
new TreeMap();
// Mapping string values to int keys
tree_map.put(10, "Geeks");
tree_map.put(15, "4");
tree_map.put(20, "Geeks");
tree_map.put(25, "Welcomes");
tree_map.put(30, "You");
// Displaying the TreeMap
System.out.println("Initial Mappings are: "
+ tree_map);
// Removing the existing key mapping
String returned_value = (String)tree_map.remove(20);
// Verifying the returned value
System.out.println("Returned value is: " +
returned_value);
// Displayin the new map
System.out.println("New map is: " + tree_map);
}
}
输出:
Initial Mappings are: {10=Geeks, 15=4, 20=Geeks, 25=Welcomes, 30=You}
Returned value is: Geeks
New map is: {10=Geeks, 15=4, 25=Welcomes, 30=You}
程序 2:传递新密钥时。
// Java code to illustrate the remove() method
import java.util.*;
public class Tree_Map_Demo {
public static void main(String[] args)
{
// Creating an empty TreeMap
TreeMap tree_map =
new TreeMap();
// Mapping string values to int keys
tree_map.put(10, "Geeks");
tree_map.put(15, "4");
tree_map.put(20, "Geeks");
tree_map.put(25, "Welcomes");
tree_map.put(30, "You");
// Displaying the TreeMap
System.out.println("Initial Mappings are: "
+ tree_map);
// Removing the new key mapping
// Note : 50 is not present and so null
// should be returned (nothing to remove)
String returned_value = (String)tree_map.remove(50);
// Verifying the returned value
System.out.println("Returned value is: "
+ returned_value);
// Displayin the new map
System.out.println("New map is: " + tree_map);
}
}
输出:
Initial Mappings are: {10=Geeks, 15=4, 20=Geeks, 25=Welcomes, 30=You}
Returned value is: null
New map is: {10=Geeks, 15=4, 20=Geeks, 25=Welcomes, 30=You}
注意:可以对任何类型的映射执行相同的操作,这些映射具有不同数据类型的变化和组合。