📅  最后修改于: 2023-12-03 14:40:05.656000             🧑  作者: Mango
cInput
is a powerful input management asset for Unity game development. The max value
parameter is an important feature of cInput
that allows programmers to set a maximum value for keyboard, mouse, controller or touch input.
In this tutorial, we will explore how to use cInput
to set a maximum value for input in your game.
cInput
makes it easy to set a maximum value for input from different sources. Here's how you can do it:
cInput
window in Unity.Keyboard
, Mouse
, Joystick
or Touch
tab, locate the Max Value
field.0
and 1
, where 0
represents no input and 1
represents the maximum input value.You can set different max values for different sources of input. For example, you may want steering input from a controller to have a maximum value of 0.8
, but for keyboard input to have a maximum value of 1
.
Once you have set the max value for input in cInput
, you can access it in your code using the cInput.GetAxisMax
function.
Here's an example of how you could use this function to get the max value of the Horizontal
input axis:
float maxHorizontalValue = cInput.GetAxisMax("Horizontal");
You can then use this maxHorizontalValue
to scale your input to the desired range or use it in any other way you need.
cInput
is a powerful input management tool for Unity game development. The max value
parameter allows you to easily set a maximum value for input from different sources. By using cInput
, you can simplify your input handling code and provide a better experience for your players.
If you have any questions or suggestions on how to use cInput
for managing input in your game, please leave a comment below.