📜  cinput max value coreui (1)

📅  最后修改于: 2023-12-03 14:40:05.656000             🧑  作者: Mango

cInput Max Value CoreUI

Introduction

cInput is a powerful input management asset for Unity game development. The max value parameter is an important feature of cInput that allows programmers to set a maximum value for keyboard, mouse, controller or touch input.

In this tutorial, we will explore how to use cInput to set a maximum value for input in your game.

Requirements
  • Unity 2020.1 or higher
  • cInput asset (version 2.9.1 or higher)
Setting the max value in cInput

cInput makes it easy to set a maximum value for input from different sources. Here's how you can do it:

  1. Open the cInput window in Unity.
  2. Under the input tab, create a new input or select an existing one.
  3. In the Keyboard, Mouse, Joystick or Touch tab, locate the Max Value field.
  4. Enter a value between 0 and 1, where 0 represents no input and 1 represents the maximum input value.

You can set different max values for different sources of input. For example, you may want steering input from a controller to have a maximum value of 0.8, but for keyboard input to have a maximum value of 1.

Using the max value in your code

Once you have set the max value for input in cInput, you can access it in your code using the cInput.GetAxisMax function.

Here's an example of how you could use this function to get the max value of the Horizontal input axis:

float maxHorizontalValue = cInput.GetAxisMax("Horizontal");

You can then use this maxHorizontalValue to scale your input to the desired range or use it in any other way you need.

Conclusion

cInput is a powerful input management tool for Unity game development. The max value parameter allows you to easily set a maximum value for input from different sources. By using cInput, you can simplify your input handling code and provide a better experience for your players.

If you have any questions or suggestions on how to use cInput for managing input in your game, please leave a comment below.