📅  最后修改于: 2022-03-11 15:02:56.703000             🧑  作者: Mango
client.on('inviteCreate', async invite => {
const invites = await invite.guild.invites.fetch();
const codeUses = new Map();
invites.each(inv => codeUses.set(inv.code, inv.uses));
guildInvites.set(invite.guild.id, codeUses);
})
client.once('ready', () => {
client.guilds.cache.forEach(guild => {
guild.invites.fetch()
.then(invites => {
console.log("INVITES CACHED");
const codeUses = new Map();
invites.each(inv => codeUses.set(inv.code, inv.uses));
guildInvites.set(guild.id, codeUses);
})
.catch(err => {
console.log("OnReady Error:", err)
})
})
})
client.on('guildMemberAdd', async member => {
const cachedInvites = guildInvites.get(member.guild.id)
const newInvites = await member.guild.invites.fetch();
try {
const usedInvite = newInvites.find(inv => cachedInvites.get(inv.code) < inv.uses);
console.log("Cached", [...cachedInvites.keys()])
console.log("New", [...newInvites.values()].map(inv => inv.code))
console.log("Used", usedInvite)
console.log(`The code ${usedInvite.code} was just used by ${member.user.username}.`)
} catch (err) {
console.log("OnGuildMemberAdd Error:", err)
}
newInvites.each(inv => cachedInvites.set(inv.code, inv.uses));
guildInvites.set(member.guild.id, cachedInvites);
});