📜  spigot oncommand (1)

📅  最后修改于: 2023-12-03 15:05:15.142000             🧑  作者: Mango

Spigot onCommand

Spigot onCommand is a powerful command framework for developing plugins for the Spigot Minecraft server. It provides a clean and efficient way to handle in-game commands, easily customizable through user-defined aliases, command permissions, and command arguments.

Features
  • Simple registration and management of commands
  • Easy customization of command syntax and usage messages
  • Automatic handling of player permissions and console execution
  • Support for sub-commands and aliases
  • Customizable command arguments with validation and conversion
Usage

Using Spigot onCommand is straightforward. First, include the Spigot API and the onCommand library in your project. Then, create a new command class that extends the org.bukkit.command.Command class and implements the com.github.yannicklamprecht.spigot' interface. Here's an example:

import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;

public class ExampleCommand extends Command implements com.github.yannicklamprecht.spigot.OnCommand {

    public ExampleCommand() {
        super("example");
    }

    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
        // Handle command execution
        return true;
    }
}

In this example, we create an ExampleCommand class that represents a "/example" command. The onCommand method is called whenever the command is executed, and is where we handle its logic. We need to register this command with the Spigot server, which we can do with the org.bukkit.plugin.PluginCommand class:

import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.command.PluginCommand;

public class ExamplePlugin extends JavaPlugin {

    @Override
    public void onEnable() {
        // Register the command
        ExampleCommand exampleCommand = new ExampleCommand();
        PluginCommand pluginCommand = getCommand("example");
        pluginCommand.setExecutor(exampleCommand);
        pluginCommand.setTabCompleter(exampleCommand);
    }
}

In this example, we register the ExampleCommand class with Spigot using the PluginCommand class. We also specify a TabCompleter for the command, which is responsible for providing auto-completion suggestions to players as they type.

Conclusion

Spigot onCommand is a versatile and powerful command framework that simplifies command handling for Spigot plugins. Its clean and efficient API makes it easy to create custom commands that integrate seamlessly with the Minecraft gameplay experience. With its customizable syntax, permissions, and argument validation, Spigot onCommand is a must-have for any serious Minecraft plugin developer.


Note: All code snippets in this tutorial were formatted using Markdown code block syntax:

```java
// Code here