📜  二战美国重型坦克 - Java (1)

📅  最后修改于: 2023-12-03 15:21:40.404000             🧑  作者: Mango

二战美国重型坦克 - Java

本文介绍了二战期间美国使用的重型坦克,以及如何使用Java编写一个简单的坦克战斗游戏。

美国重型坦克

美国在二战期间设计了多款重型坦克,其中最著名的是M26 Pershing和M4A3E2 Jumbo Sherman。M26 Pershing是美国陆军装备的重型坦克之一,其主炮为90mm口径。M4A3E2 Jumbo Sherman则是Sherman坦克的改进版,其装甲可达到最厚的177mm。

坦克战斗游戏

在本节中,我们将使用Java编写一个简单的坦克战斗游戏。我们将使用Java图形库Swing和AWT。

游戏规则
  • 玩家操控一辆坦克,通过用坦克的炮管射击来摧毁其他敌方坦克。
  • 游戏胜利条件:摧毁所有敌方坦克。
  • 游戏失败条件:被敌方坦克摧毁。
游戏界面

游戏界面由以下元素组成:

  • 一辆坦克
  • 敌方坦克
  • 地形
  • 用于控制坦克移动和射击的按钮
游戏实现
  1. 首先,我们需要绘制游戏界面。使用Java Swing和AWT来创建游戏窗口,并在窗口中添加所有元素。以下是代码片段:
import javax.swing.*;
import java.awt.*;

public class TankGame extends JFrame {
    private static final int WIDTH = 800;
    private static final int HEIGHT = 600;
    private Tank playerTank;
    private Tank enemyTank;
    private Terrain terrain;

    public TankGame() {
        setTitle("Tank Game");
        setSize(WIDTH, HEIGHT);

        terrain = new Terrain();
        playerTank = new Tank(200, 200);
        enemyTank = new Tank(500, 500);

        getContentPane().add(terrain);
        getContentPane().add(playerTank);
        getContentPane().add(enemyTank);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}
  1. 接下来,我们需要实现坦克类。坦克可以通过键盘控制移动和射击。以下是代码片段:
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class Tank extends JComponent implements KeyListener {
    private static final int WIDTH = 40;
    private static final int HEIGHT = 40;

    private int x;
    private int y;
    private boolean isPressedUp = false;
    private boolean isPressedDown = false;
    private boolean isPressedLeft = false;
    private boolean isPressedRight = false;

    public Tank(int x, int y) {
        this.x = x;
        this.y = y;
        setSize(WIDTH, HEIGHT);
        setOpaque(false);
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.setColor(Color.GREEN);
        g.fillRect(0, 0, WIDTH, HEIGHT);
    }

    public void move() {
        if (isPressedUp) {
            y -= 5;
        }
        if (isPressedDown) {
            y += 5;
        }
        if (isPressedLeft) {
            x -= 5;
        }
        if (isPressedRight) {
            x += 5;
        }
        repaint();
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyPressed(KeyEvent e) {
        if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
            isPressedUp = true;
        }
        if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
            isPressedDown = true;
        }
        if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
            isPressedLeft = true;
        }
        if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
            isPressedRight = true;
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
        if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
            isPressedUp = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
            isPressedDown = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
            isPressedLeft = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
            isPressedRight = false;
        }
    }
}
  1. 最后,我们需要在游戏中实现移动和射击控制按钮。使用Java Swing库的JButton类。需要注意的是,我们还需要在按钮上添加KeyListener。以下是代码片段:
import javax.swing.*;
import java.awt.*;

public class GameControlPanel extends JPanel {
    private JButton upButton;
    private JButton downButton;
    private JButton leftButton;
    private JButton rightButton;
    private JButton shootButton;

    public GameControlPanel() {
        setOpaque(false);
        setLayout(null);

        upButton = new JButton("Up");
        downButton = new JButton("Down");
        leftButton = new JButton("Left");
        rightButton = new JButton("Right");
        shootButton = new JButton("Shoot");

        upButton.setBounds(350, 10, 100, 30);
        downButton.setBounds(350, 70, 100, 30);
        leftButton.setBounds(290, 40, 100, 30);
        rightButton.setBounds(410, 40, 100, 30);
        shootButton.setBounds(350, 210, 100, 30);

        add(upButton);
        add(downButton);
        add(leftButton);
        add(rightButton);
        add(shootButton);

        upButton.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                // Move player tank up
            }
        });
        downButton.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                // Move player tank down
            }
        });
        leftButton.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                // Move player tank left
            }
        });
        rightButton.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                // Move player tank right
            }
        });
        shootButton.addActionListener(e -> {
            // Shoot
        });
    }
}

完成上述步骤后,即可运行坦克战斗游戏,玩家可以通过控制按钮移动坦克并射击来摧毁敌方坦克。