📅  最后修改于: 2023-12-03 14:57:36.111000             🧑  作者: Mango
DIP stands for Dependency Inversion Principle. It is a software design principle that states that high-level modules should not depend on low-level modules. Both should depend on abstractions.
This principle is part of the SOLID principles of software design. It promotes decoupling and flexibility in software design.
DIP can be achieved by using interfaces and dependency injection. When high-level modules depend on abstractions, and low-level modules implement those abstractions, the system becomes more modular and flexible.
Here's an example of how we can achieve DIP in a simple messaging system:
interface IMessage {
void send(String message);
}
class EmailMessage implements IMessage {
void send(String message) {
// send email here
}
}
class SMSService implements IMessage {
void send(String message) {
// send SMS here
}
}
class MessagingClient {
private IMessage messageSender;
MessagingClient(IMessage messageSender) {
this.messageSender = messageSender;
}
void sendMessage(String message) {
messageSender.send(message);
}
}
In this example, the messaging client depends on the IMessage interface, not on specific implementation classes like EmailMessage or SMSService. This promotes flexibility and extensibility in the messaging system.
Overall, DIP is an important principle to keep in mind when designing software. It helps create more maintainable, extensible, and modular software systems.