📅  最后修改于: 2023-12-03 15:38:05.816000             🧑  作者: Mango
在Ubuntu中,可以使用Python和一些库来创建和显示屏幕键盘。本教程将展示如何使用Python和Pygame库来创建可自定义的屏幕键盘,并将其集成到您的应用程序中。
需要两个库才能创建和显示屏幕键盘:pygame和pynput。
sudo apt-get update
sudo apt-get install python3-pygame
pip3 install pynput
接下来,我们创建一个Python脚本来生成我们的键盘图像。文件键盘.png将被创建并用于在Pygame屏幕上绘制我们的键盘。
from PIL import Image, ImageDraw
# 设置图像大小
width, height = 800, 300
# 创建红色背景
img = Image.new("RGB", (width, height), (255, 0, 0))
# 创建图像绘制对象
draw = ImageDraw.Draw(img)
# 定义按键列表
keys = [
"Esc", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "PrtSc", "ScrLk", "Pause",
"`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0",
"-", "=", "BkSp", "Ins", "Home", "PgUp", "NumLk", "/",
"*", "-", "\n",
"Tab", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"[", "]", "\\", "Del", "End", "PgDn", "7", "8", "9", "+",
"Caps Lk", "A", "S", "D", "F", "G", "H", "J", "K", "L",
";", "'", "#", "4", "5", "6",
"Shift", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/",
"Shift", "Up", "1", "2", "3", "Enter",
"Ctrl", "Win", "Alt", "Space", "Alt", "Fn", "Ctrl", "Left",
"Down", "Right", "0", ".", "<"
]
# 定义按键大小和位置
key_size = 40
x, y = 20, 30
padding_x, padding_y = 10, 10
# 循环所有按键并绘制它们
for key in keys:
draw.rectangle(
(x, y, x + key_size, y + key_size),
outline=(255, 255, 255)
)
x += key_size + padding_x # 移动到右侧的按键列
if x + key_size > width: # 开始新行
x = 20
y += key_size + padding_y
# 将图像保存为文件
img.save("keyboard.png")
我们现在有一个可用的键盘图像,我们可以使用Pygame显示它。因此,我们将编写一个新脚本来显示键盘并设置键盘按键的应答事件。
import pygame
from pynput import keyboard
# 初始化Pygame
pygame.init()
# 定义按键列表
keys = [
"Esc", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "PrtSc", "ScrLk", "Pause",
"`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0",
"-", "=", "BkSp", "Ins", "Home", "PgUp", "NumLk", "/",
"*", "-", "\n",
"Tab", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"[", "]", "\\", "Del", "End", "PgDn", "7", "8", "9", "+",
"Caps Lk", "A", "S", "D", "F", "G", "H", "J", "K", "L",
";", "'", "#", "4", "5", "6",
"Shift", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/",
"Shift", "Up", "1", "2", "3", "Enter",
"Ctrl", "Win", "Alt", "Space", "Alt", "Fn", "Ctrl", "Left",
"Down", "Right", "0", ".", "<"
]
# 加载键盘图像
keyboard_image = pygame.image.load("keyboard.png")
# 获取键盘图像尺寸
keyboard_rect = keyboard_image.get_rect()
# 定义屏幕尺寸和位置
screen_size = (keyboard_rect.width, keyboard_rect.height + 100)
screen_position = (50,50)
# 创建Pygame屏幕
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption("屏幕键盘")
pygame.display.set_icon(pygame.Surface((1, 1))) # 隐藏Pygame默认的 icon
# 设置显示比例和背景颜色
scale = 1
background_color = (255, 255, 255)
# 重设键盘大小
keyboard_image = pygame.transform.scale(
keyboard_image, (int(scale*keyboard_rect.width), int(scale*keyboard_rect.height))
)
# 创建键盘位置
keyboard_position = (
int((screen_size[0] - scale*keyboard_rect.width)/2),
int(screen_size[1]*0.05)
)
# 绘制背景
screen.fill(background_color)
# 绘制键盘
screen.blit(keyboard_image, keyboard_position)
# 设置字体并绘制文本
font = pygame.font.SysFont(None, 40)
text = font.render("按下/松开按键以查看反应", True, (0, 0, 0))
text_rect = text.get_rect()
text_rect.center = (screen_size[0]/2, screen_size[1] - 50)
screen.blit(text, text_rect)
# 更新屏幕
pygame.display.flip()
# 定义按键的按下和松开事件
def on_press(key):
try:
index = keys.index(str(key))
# 按键按下,展示反应
draw_rectangle(index, (0, 0, 255))
pygame.display.flip()
except ValueError:
pass
def on_release(key):
try:
index = keys.index(str(key))
# 按键释放,展示反应
draw_rectangle(index, background_color)
pygame.display.flip()
except ValueError:
pass
# 绘制按键
def draw_rectangle(key_index, color):
x = 20
y = 30
key_size = 40
padding_x = 10
padding_y = 10
# 计算按键坐标
row = key_index // 17
col = key_index % 17
x += col * (key_size + padding_x)
y += row * (key_size + padding_y)
# 绘制矩形
pygame.draw.rect(screen, color, (x*scale + keyboard_position[0], y*scale + keyboard_position[1], key_size*scale, key_size*scale))
# 监听键盘事件
with keyboard.Listener(on_press=on_press, on_release=on_release) as listener:
listener.join()
# 循环事件,不进行处理即可退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
现在,您应该能够运行此脚本以显示自己的屏幕键盘!您还可以定制键盘以适应您的应用程序需要。