📅  最后修改于: 2022-03-11 14:48:52.102000             🧑  作者: Mango
using System.Runtime.InteropServices;
using UnityEngine;
public class VolumeManager : MonoBehaviour
{
//The Unit to use when getting and setting the volume
public enum VolumeUnit
{
//Perform volume action in decibels
Decibel,
//Perform volume action in scalar
Scalar
}
///
/// Gets the current volume
///
/// The unit to report the current volume in
[DllImport("ChangeVolumeWindows")]
public static extern float GetSystemVolume(VolumeUnit vUnit);
///
/// sets the current volume
///
/// The new volume to set
/// The unit to set the current volume in
[DllImport("ChangeVolumeWindows")]
public static extern void SetSystemVolume(double newVolume, VolumeUnit vUnit);
// Use this for initialization
void Start()
{
//Get volume in Decibel
float volumeDecibel = GetSystemVolume(VolumeUnit.Decibel);
Debug.Log("Volume in Decibel: " + volumeDecibel);
//Get volume in Scalar
float volumeScalar = GetSystemVolume(VolumeUnit.Scalar);
Debug.Log("Volume in Scalar: " + volumeScalar);
//Set volume in Decibel
SetSystemVolume(-16f, VolumeUnit.Decibel);
//Set volume in Scalar
SetSystemVolume(0.70f, VolumeUnit.Scalar);
}
}