考虑一个大数组,其中的元素来自一个很小的集合,并且位于任何范围内,即有很多重复。如何有效地对数组进行排序?
Example:
Input: arr[] = {100, 12, 100, 1, 1, 12, 100, 1, 12, 100, 1, 1}
Output: arr[] = {1, 1, 1, 1, 1, 12, 12, 12, 100, 100, 100, 100}
强烈建议您最小化浏览器,然后自己尝试。
像MergeSort,HeapSort这样的基本排序算法将花费O(nLogn)时间,其中n是元素数,我们可以做得更好吗?
更好的解决方案是使用像AVL或Red-Black这样的自平衡二叉搜索树对O(n Log m)时间进行排序,其中m是不同元素的数量。想法是扩展树节点以也具有键数。
struct Node
{
int key;
struct Node *left. *right;
int count; // Added to handle duplicates
// Other tree node info for balancing like height in AVL
}
以下是使用AVL树的完整算法。
1)创建一个空的AVL树,并将count作为一个附加字段。
2)遍历输入数组,并对每个元素“ arr [i]”执行以下操作
…..a)如果树中不存在arr [i],则将其插入并将count初始化为1
…..b)否则在树中增加其计数。
3)进行树的有序遍历。在执行顺序操作时,将每个键的计数时间放入arr []中。
第2步需要O(N日志米)的时间和第三步需要O(n)的时间。因此,总体时间复杂度为O(n Log m)
下面是上述想法的C++实现。
C++
// C++ program to sort an array using AVL tree
#include
using namespace std;
// An AVL tree Node
struct Node
{
int key;
struct Node *left, *right;
int height, count;
};
// Function to insert a key in AVL Tree, if key is already present,
// then it increments count in key's node.
struct Node* insert(struct Node* Node, int key);
// This function puts inorder traversal of AVL Tree in arr[]
void inorder(int arr[], struct Node *root, int *index_ptr);
// An AVL tree based sorting function for sorting an array with
// duplicates
void sort(int arr[], int n)
{
// Create an empty AVL Tree
struct Node *root = NULL;
// Insert all nodes one by one in AVL tree. The insert function
// increments count if key is already present
for (int i=0; ileft, index_ptr);
// Put all occurrences of root's key in arr[]
for (int i=0; icount; i++)
{
arr[*index_ptr] = root->key;
(*index_ptr)++;
}
// Recur for right child
inorder(arr, root->right, index_ptr);
}
}
// A utility function to get height of the tree
int height(struct Node *N)
{
if (N == NULL)
return 0;
return N->height;
}
// Helper function that allocates a new Node
struct Node* newNode(int key)
{
struct Node* node = new Node;
node->key = key;
node->left = node->right = NULL;
node->height = node->count = 1;
return(node);
}
// A utility function to right rotate subtree rooted
// with y.
struct Node *rightRotate(struct Node *y)
{
struct Node *x = y->left;
struct Node *T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
// Update heights
y->height = max(height(y->left), height(y->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
// A utility function to left rotate subtree rooted with x
struct Node *leftRotate(struct Node *x)
{
struct Node *y = x->right;
struct Node *T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
// Update heights
x->height = max(height(x->left), height(x->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
// Get Balance factor of Node N
int getBalance(struct Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
// Function to insert a key in AVL Tree, if key is already
// present, then it increments count in key's node.
struct Node* insert(struct Node* Node, int key)
{
/* 1. Perform the normal BST rotation */
if (Node == NULL)
return (newNode(key));
// If key already exists in BST, icnrement count and return
if (key == Node->key)
{
(Node->count)++;
return Node;
}
/* Otherwise, recur down the tree */
if (key < Node->key)
Node->left = insert(Node->left, key);
else
Node->right = insert(Node->right, key);
/* 2. Update height of this ancestor Node */
Node->height = max(height(Node->left), height(Node->right)) + 1;
/* 3. Get the balance factor of this ancestor Node to
check whether this Node became unbalanced */
int balance = getBalance(Node);
// If this Node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && key < Node->left->key)
return rightRotate(Node);
// Right Right Case
if (balance < -1 && key > Node->right->key)
return leftRotate(Node);
// Left Right Case
if (balance > 1 && key > Node->left->key)
{
Node->left = leftRotate(Node->left);
return rightRotate(Node);
}
// Right Left Case
if (balance < -1 && key < Node->right->key)
{
Node->right = rightRotate(Node->right);
return leftRotate(Node);
}
/* return the (unchanged) Node pointer */
return Node;
}
// A utility function to print an array
void printArr(int arr[], int n)
{
for (int i=0; i
Java
// Java program for insertion in AVL Tree
public class AvlTree
{
static Node root = null;
static class Node
{
int key, height, count;
Node left, right;
Node(int d)
{
key = d;
height = 1;
count = 1;
left = right = null;
}
}
// A utility function to get the height of the tree
int height(Node N)
{
if (N == null)
return 0;
return N.height;
}
// A utility function to get maximum of two integers
int max(int a, int b)
{
return (a > b) ? a : b;
}
// A utility function to right rotate subtree rooted with y
// See the diagram given above.
Node rightRotate(Node y)
{
Node x = y.left;
Node T2 = x.right;
// Perform rotation
x.right = y;
y.left = T2;
// Update heights
y.height = max(height(y.left), height(y.right)) + 1;
x.height = max(height(x.left), height(x.right)) + 1;
// Return new root
return x;
}
// A utility function to left rotate subtree rooted with x
// See the diagram given above.
Node leftRotate(Node x)
{
Node y = x.right;
Node T2 = y.left;
// Perform rotation
y.left = x;
x.right = T2;
// Update heights
x.height = max(height(x.left), height(x.right)) + 1;
y.height = max(height(y.left), height(y.right)) + 1;
// Return new root
return y;
}
// Get Balance factor of node N
int getBalance(Node N)
{
if (N == null)
return 0;
return height(N.left) - height(N.right);
}
Node insert(Node node, int key)
{
/* 1. Perform the normal BST insertion */
if (node == null)
return (new Node(key));
if (key < node.key)
node.left = insert(node.left, key);
else if (key > node.key)
node.right = insert(node.right, key);
// Duplicate keys not allowed
else
{
node.count++;
return node;
}
/* 2. Update height of this ancestor node */
node.height = 1 + max(height(node.left),
height(node.right));
/* 3. Get the balance factor of this ancestor
node to check whether this node became
unbalanced */
int balance = getBalance(node);
// If this node becomes unbalanced, then there
// are 4 cases Left Left Case
if (balance > 1 && key < node.left.key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node.right.key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node.left.key)
{
node.left = leftRotate(node.left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node.right.key)
{
node.right = rightRotate(node.right);
return leftRotate(node);
}
/* return the (unchanged) node pointer */
return node;
}
// inorder traversal in BST always give sorted
// order. Put the sorted elements back into the array
int inorder(Node n, int arr[], int i)
{
if (n != null)
{
i = inorder(n.left, arr, i);
for(int j = 0; j < n.count; j++)
{
arr[i] = n.key;
i++;
}
i = inorder(n.right, arr, i);
}
return i;
}
// Driver code
public static void main(String[] args)
{
// TODO Auto-generated method stub
int arr[] = {100, 12, 100, 1, 1, 12, 100, 1, 12, 100, 1, 1};
System.out.println("Input array ");
for (int i = 0; i < arr.length; i++)
System.out.print(" "+ arr[i]);
AvlTree at= new AvlTree();
// insert all element in AVL tree
for (int i = 0; i < arr.length; i++)
root = at.insert(root, arr[i]);
// Do inorder traversal to put
// elements back in sorted order
int index = 0;
at.inorder(root, arr, index);
System.out.println("\nOutput array ");
for (int i = 0; i < arr.length; i++)
System.out.print(" "+ arr[i]);
}
}
// This code is contributed by moonishussain
输出:
Input array is
100, 12, 100, 1, 1, 12, 100, 1, 12, 100, 1, 1,
Sorted array is
1, 1, 1, 1, 1, 12, 12, 12, 100, 100, 100, 100,
我们还可以使用Binary Heap在O(n Log m)时间内求解。
我们还可以使用哈希在O(n + m Log m)时间内解决上述问题。
1)创建一个空的哈希表。输入数组值存储为键,其计数存储为哈希表中的值。
2)对于arr []的每个元素“ x”,请执行以下操作
…..a)如果哈希表中存在x ix,则增加其值
…..b)否则插入x等于1的值。
3)考虑哈希表的所有键并对它们进行排序。
4)遍历所有已排序的键,并打印每个键的值倍。
时间2步的复杂度为O假设散列搜索和插入取O(1)时间下(N)。步骤3花费O(m Log m)时间,其中m是输入数组中不同键的总数。步骤4花费O(n)时间。因此,总体时间复杂度为O(n + m Log m)。
使用哈希表实现程序
// A C++ program to sort a big array with many repetitions
#include
#include
#include
输出:
Input array is
100 12 100 1 1 12 100 1 12 100 1 1
Sorted array is
1 1 1 1 1 12 12 12 100 100 100 100