📅  最后修改于: 2023-12-03 15:19:50.218000             🧑  作者: Mango
Roblox Studio is a programming environment and development platform for creating your own games and interactive experiences in Roblox. One of the many features available in Roblox Studio is the ability to program teleportation systems so that players can easily move around your game.
In this tutorial, we will cover how to create a teleportation system that allows players to teleport to specific locations when they touch an object.
First, open up Roblox Studio and create a new place.
Once your new place is loaded, go ahead and insert a new Part from the Toolbar.
Click on the newly inserted Part to select it, then press the 'Move' tool from the Toolbar. Position the Part somewhere in your game that you want players to be able to teleport to.
With the Part still selected, click on the 'Model' tab in the Properties window. Under the 'Collision' section, turn off 'CanCollide'.
Now, insert a new Script into the Part by right-clicking the part and selecting 'Insert Object -> Script'.
Open up the Script by double-clicking it, and then edit the code to look like the following:
function onTouch(otherPart)
local player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if player ~= nil then
player.Character:MoveTo(Vector3.new(0, 10, 0))
end
end
script.Parent.Touched:Connect(onTouch)
This function will move the player's character to the specified location when they touch the Part.
The code we used to create the teleportation system is relatively simple but requires an understanding of some basic programming concepts.
function onTouch(otherPart)
local player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if player ~= nil then
player.Character:MoveTo(Vector3.new(0, 10, 0))
end
end
script.Parent.Touched:Connect(onTouch)
First, we define the function onTouch
which takes as its parameter the otherPart
that the Part we created has come in contact with.
Next, we use the game.Players:GetPlayerFromCharacter()
method to get the Player
object associated with the character that touched the Part. If it is not nil
, we then use the MoveTo
method to move the player's character to the specified Vector3 coordinate (Vector3.new(0, 10, 0)
in this case).
Finally, we connect the onTouch
function to the Touched
event of the Part we created using the script.Parent.Touched:Connect(onTouch)
line of code.
With this simple code, we can now create teleportation systems that allow players to move around our game world with ease. Be sure to experiment with different teleport locations and customize the code to fit your game's needs.