📅  最后修改于: 2022-03-11 15:02:59.783000             🧑  作者: Mango
// For Perspective Camera
let fov = 75; // default 50
let aspect = window.clientWidth / window.clientHeight; // default 1
let near = 0.1; // default 0.1
let far = 1000; // default 2000
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.name = "Camera"; // optional
camera.position.set(0,10,50); //default 0, 0, 0