📅  最后修改于: 2023-12-03 15:16:40.457000             🧑  作者: Mango
JOGL (Java Binding for the OpenGL) is a Java API for OpenGL rendering. In this tutorial, we will create a simple JOGL program that displays a "Hello World!" message on the screen.
Before starting, you need to make sure that you have JOGL installed on your machine. You can follow the instructions on the JOGL website to download and install JOGL.
Here's the code for our JOGL Hello World program:
import javax.media.opengl.*;
import javax.swing.JFrame;
public class JOGLHelloWorld extends JFrame implements GLEventListener {
public JOGLHelloWorld() {
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(this);
getContentPane().add(canvas);
}
public static void main(String[] args) {
JOGLHelloWorld window = new JOGLHelloWorld();
window.setSize(800, 600);
window.setVisible(true);
}
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glColor3f(1.0f, 1.0f, 1.0f);
gl.glRasterPos2f(-0.5f, 0.0f);
String message = "Hello World!";
for (int i = 0; i < message.length(); i++) {
glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, message.charAt(i));
}
gl.glFlush();
}
@Override
public void dispose(GLAutoDrawable drawable) {
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
}
}
Let's go through the code line by line:
JOGLHelloWorld
that extends JFrame
and implements GLEventListener
.JOGLHelloWorld
that creates a GLCanvas
, adds the GLEventListener
, and adds the canvas to the content pane of the JFrame.main
method, which creates a new JOGLHelloWorld
window, sets the size, and makes it visible.init
method, which initializes the OpenGL context by setting the clear color to black.display
method, which is called every time the canvas needs to be redrawn. We clear the color buffer, set the color to white, set the raster position to (-0.5, 0.0), and draw the "Hello World!" message using the glutBitmapCharacter
function. Finally, we call glFlush
to ensure that all the OpenGL commands have been executed.dispose
method, which is called when the window is closed. We don't need to do anything here.reshape
method, which is called when the window is resized. We don't need to do anything here.That's it! You should now have a basic understanding of how to create a JOGL program that displays a message on the screen. You can modify this program to do much more exciting things with OpenGL. Happy coding!