📅  最后修改于: 2022-03-11 14:48:54.634000             🧑  作者: Mango
//Create a new material for your line renderer and select shader "Particles/Standard Unlit", set "Rendering mode" to "Fade". Then use it on Line Renderer instead of the default material.
renderer.material.SetColor("_Color", new Color(1f, 1f, 1f, 0.3f));