📅  最后修改于: 2023-12-03 15:42:33.963000             🧑  作者: Mango
黑杰克是一种流行的赌博游戏,也是一种常用于教学的纸牌游戏。该游戏需要一副或多副牌,目的是使手中的牌点数之和不超过21点、尽量大。点数相加超过21点,则为输。
hit
:要牌stand
:停牌double
:加倍surrender
:投降split
:分牌以下是一些常用的特殊策略,可以根据情况选择使用。
通过计数器进行纸牌数目统计,以确定保险下注
学会分析底牌概率,以获得赢面
根据庄家的明牌类型,采取相应的取牌方法
实现黑杰克游戏的方式有很多,可以采用命令行交互式程序、图形界面等方式。
以下为标准Python实现一个简单的黑杰克游戏。该程序采用命令行交互方式,玩家可以通过输入相应的指令进行游戏。
# 定义全局变量
suits = ('♠', '♡', '♢', '♣')
ranks = ('2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A')
values = {'2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, '10': 10, 'J': 10, 'Q': 10, 'K': 10, 'A': 11}
playing = True
# 定义牌类
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return self.rank + self.suit
# 定义牌堆类
class Deck:
def __init__(self):
self.deck = []
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit, rank))
def __str__(self):
deck_comp = ''
for card in self.deck:
deck_comp += '\n' + card.__str__()
return '牌堆组成:' + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
return self.deck.pop()
# 定义手牌类
class Hand:
def __init__(self):
self.cards = []
self.value = 0
self.aces = 0
def add_card(self, card):
self.cards.append(card)
self.value += values[card.rank]
if card.rank == 'A':
self.aces += 1
def adjust_for_ace(self):
while self.value > 21 and self.aces:
self.value -= 10
self.aces -= 1
# 定义筹码类
class Chips:
def __init__(self, total=100):
self.total = total
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
# 定义下注函数
def take_bet(chips):
while True:
try:
chips.bet = int(input('请输入下注数量:'))
except ValueError:
print('请输入数字!')
else:
if chips.bet > chips.total:
print('下注数量不能超过筹码总数:{}'.format(chips.total))
else:
break
# 定义要牌函数
def hit(deck, hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
# 定义询问是否要停牌函数
def hit_or_stand(deck, hand):
global playing
while True:
x = input('要牌[h] 或 停牌[s]?').lower()
if x == 'h':
hit(deck, hand)
elif x == 's':
playing = False
else:
print('请输入有效的指令!')
continue
break
# 定义显示手牌函数
def show_some(player, dealer):
print('庄家手牌:')
print(' <牌面未暴露>')
print('', dealer.cards[1])
print('\n玩家手牌:', *player.cards, sep='\n ')
def show_all(player, dealer):
print('庄家手牌:', *dealer.cards, sep='\n ')
print('庄家手牌点数:', dealer.value)
print('\n玩家手牌:', *player.cards, sep='\n ')
print('玩家手牌点数:', player.value)
# 定义结束游戏函数
def player_busts(player, dealer, chips):
print('玩家点数超过了21点,玩家输!')
chips.lose_bet()
def player_wins(player, dealer, chips):
print('玩家手牌点数{},庄家手牌点数{},玩家赢!'.format(player.value, dealer.value))
chips.win_bet()
def dealer_busts(player, dealer, chips):
print('庄家手牌点数超过了21点,玩家赢!')
chips.win_bet()
def dealer_wins(player, dealer, chips):
print('庄家手牌点数{},玩家手牌点数{},庄家赢!'.format(dealer.value, player.value))
chips.lose_bet()
def push(player, dealer):
print('玩家和庄家手牌点数相同,平局!')
# 开始游戏
while True:
# 输出开场语
print('Welcome to 黑杰克!')
print('你的筹码数量为:{}'.format(total))
# 生成并洗牌
deck = Deck()
deck.shuffle()
# 新建手牌及筹码
player_hand = Hand()
dealer_hand = Hand()
player_chips = Chips()
# 拿到第一张明牌和一张暗牌
player_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
# 下注
take_bet(player_chips)
# 显示手牌
show_some(player_hand, dealer_hand)
while playing:
# 玩家询问是否要牌或停牌
hit_or_stand(deck, player_hand)
# 显示手牌
show_some(player_hand, dealer_hand)
# 如果玩家胜利,退出循环,进入结算阶段
if player_hand.value > 21:
player_busts(player_hand, dealer_hand, player_chips)
break
# 如果玩家没有胜利,则继续庄家要牌
if player_hand.value <= 21:
while dealer_hand.value < 17:
hit(deck, dealer_hand)
# 显示手牌
show_all(player_hand, dealer_hand)
# 结算
if dealer_hand.value > 21:
dealer_busts(player_hand, dealer_hand, player_chips)
elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand, dealer_hand, player_chips)
elif dealer_hand.value < player_hand.value:
player_wins(player_hand, dealer_hand, player_chips)
else:
push(player_hand, dealer_hand)
# 玩家剩余筹码
print('\n玩家现有筹码数量为:{}'.format(player_chips.total))
# 再玩一局
new_game = input('开始新一轮游戏[y/n]?')
if new_game == 'y':
playing = True
continue
else:
print('游戏结束,欢迎下次再来!')
break
该程序定义了牌的类、牌堆的类、手牌的类、筹码的类,并定义了下注、要牌、停牌、结算等一系列函数。玩家可以通过输入更改游戏状态,程序会根据输入的指令对牌的类进行操作,并输出相应的结果。
需要注意的是,Pygame是一个著名的跨平台游戏开发库,可以实现图形界面。下面是一个参考代码:
import pygame
import random
import time
pygame.init()
# 定义界面大小
width, height = 640, 480
size = width, height
screen = pygame.display.set_mode(size)
# 定义牌堆
suits = ['hearts', 'spades', 'diamonds', 'clubs']
ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'jack', 'queen', 'king', 'ace']
images = {}
# 加载图片
for suit in suits:
for rank in ranks:
name = 'static/{}_{}.png'.format(rank, suit)
images[name] = pygame.image.load(name)
# 定义牌类
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
self.image = images['static/{}_{}.png'.format(self.rank, self.suit)]
# 定义牌堆类
class Deck:
def __init__(self):
self.deck = []
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit, rank))
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
return self.deck.pop()
# 定义手牌类
class Hand:
def __init__(self):
self.cards = []
def add_card(self, card):
self.cards.append(card)
def get_value(self):
value, aces = 0, 0
for card in self.cards:
rank = card.rank
if rank.isdigit():
value += int(rank)
elif rank == 'ace':
aces += 1
value += 11
else:
value += 10
while aces and value > 21:
value -= 10
aces -= 1
return value
def __str__(self):
return ', '.join([card.rank + ' of ' + card.suit for card in self.cards])
# 定义筹码类
class Chips:
def __init__(self, total=100):
self.total = total
self.bet = 0
def win_bet(self):
self.total += self.bet * 2
def lose_bet(self):
self.total -= self.bet
# 定义下注函数
def take_bet(chips):
while True:
try:
chips.bet = int(input('请输入下注数量:'))
except ValueError:
print('请输入数字!')
else:
if chips.bet > chips.total:
print('下注数量不能超过筹码总数:{}'.format(chips.total))
else:
break
deck = Deck()
deck.shuffle()
player_hand = Hand()
dealer_hand = Hand()
player_chips = Chips()
# 发牌
for i in range(2):
player_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
# 程序开始
running = True
while running:
# 绘制牌面
screen.fill((0, 128, 0))
font = pygame.font.Font(None, 40)
txt = font.render('黑杰克', True, (255, 255, 0))
screen.blit(txt, (width / 2 - txt.get_width() / 2, 10))
dealer_value = dealer_hand.get_value()
if len(dealer_hand.cards) > 0:
screen.blit(dealer_hand.cards[0].image, (20, 80))
player_value = player_hand.get_value()
for i, card in enumerate(player_hand.cards):
screen.blit(card.image, (20 + i * 80, 270))
# 玩家输入
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
if x > 200 and x < 280 and y > 400 and y < 460:
take_bet(player_chips)
elif x > 360 and x < 440 and y > 400 and y < 460:
player_hand.add_card(deck.deal())
if player_hand.get_value() > 21:
running = False
print('你输了!')
elif player_hand.get_value() == 21:
running = False
print('你赢了!')
player_chips.win_bet()
elif x > 520 and x < 600 and y > 400 and y < 460:
running = False
# 调用庄家AI
while dealer_hand.get_value() < 17:
dealer_hand.add_card(deck.deal())
if dealer_hand.get_value() > 21:
running = False
print('你赢了!')
player_chips.win_bet()
# 输出提示
font = pygame.font.Font(None, 40)
txt = font.render('下注', True, (255, 255, 255))
screen.blit(txt, (200, 400))
txt = font.render('要牌', True, (255, 255, 255))
screen.blit(txt, (360, 400))
txt = font.render('结束', True, (255, 255, 255))
screen.blit(txt, (520, 400))
font = pygame.font.Font(None, 30)
txt = font.render('庄家点数:{}'.format(dealer_value), True, (0, 0, 0))
screen.blit(txt, (20, 60))
txt = font.render('你的点数:{}'.format(player_value), True, (0, 0, 0))
screen.blit(txt, (20, 240))
txt = font.render('筹码:{}'.format(player_chips.total), True, (0, 0, 0))
screen.blit(txt, (460, 240))
pygame.display.flip()
pygame.quit()
该程序通过Pygame库实现了一个简单的图形界面,并可以实现基本的游戏逻辑。玩家可以通过鼠标点击的方式进行游戏,在界面上输出相应的结果。需要注意的是,Pygame是一款底层的游戏引擎库,对于图形和动画等高级功能需要使用其他 Python 库进行构建。