📅  最后修改于: 2023-12-03 14:47:07.368000             🧑  作者: Mango
The rotate modl
feature in Roblox is used to rotate a model or any part of the model in a 3D space. This allows you to dynamically alter the orientation and position of objects in the game world.
To utilize the rotate modl
feature in Roblox, you can use the following code snippet:
-- Rotate a model in Roblox
function rotateModel(model, rotationAngle)
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
part.CFrame = part.CFrame * CFrame.Angles(0, math.rad(rotationAngle), 0)
end
end
end
The rotateModel
function takes two parameters: model
refers to the Roblox model you want to rotate, and rotationAngle
specifies the angle at which you want to rotate the model (in degrees).
You can call the rotateModel
function to rotate a model in your Roblox game:
local modelToRotate = workspace.Model -- Replace 'Model' with the name of your model
local rotationAngle = 90
rotateModel(modelToRotate, rotationAngle)
Make sure to replace 'Model'
with the actual name of the model you want to rotate. The rotationAngle
variable can be adjusted to rotate the model by the desired angle.
By using the rotate modl
functionality in Roblox, you can easily rotate models or specific parts within a model. This allows you to create dynamic visual effects, simulate movements, or position objects in a desired manner within your game world.