📜  lockstate untiy - C# (1)

📅  最后修改于: 2023-12-03 15:17:25.149000             🧑  作者: Mango

LockState Unity - C#

Introduction

LockState Unity is a versatile library that can be used to add different types of locks to your Unity game. With this library, you can create different types of locks, such as numeric, alphabetic, key-based, time-based, and more. These locks can be used to restrict player access to certain areas, items, or game elements until they complete certain requirements. This library is written in C# and can be used with Unity 2019.4 and above.

Features
  • Numeric, alphabetic, key-based, and time-based locks
  • Customizable lock settings, such as maximum number of attempts, lockout time, and more
  • Easy integration with existing Unity projects
  • Built-in UI elements for lock management and configuration
  • Customizable audio and visual feedback for lock events
Installation

To install LockState Unity, simply add the LockState.dll file to your Unity project's Assets folder. You can then import the LockState namespace in your C# scripts and start using the locks.

using LockState;
Usage

To use LockState Unity, you first need to create a new lock object. You can do this using the LockState.LockFactory class, which provides various methods for creating locks of different types.

var numericLock = LockFactory.CreateNumericLock("1234");
var alphaLock = LockFactory.CreateAlphabeticLock("abcd");
var keyLock = LockFactory.CreateKeyLock("myappkey");
var timeLock = LockFactory.CreateTimeLock(60);

Once you have created a lock object, you can use it to restrict player access to different game elements until they complete certain tasks. For example, you can create a lock for a door in your game and make it so that the player can only enter the room if they solve a puzzle or find a certain item.

if (numericLock.IsLocked && numericLock.CheckCode("1234")) {
    // Player has entered the correct code
    numericLock.Unlock();
    // Open the door or show a hidden item
} else {
    // Player has entered an incorrect code
    // Show a warning message or play a sound
}

When a lock is locked, you can display a lock UI element to the player to prompt them to enter the correct code. You can use the LockState.LockUI class to create a UI element for a lock. This class provides various methods for creating and managing UI elements for different types of locks.

var numericLockUI = LockUI.CreateNumericLockUI(numericLock);
numericLockUI.ShowLockUI();
Conclusion

LockState Unity is a powerful library that can help you add various types of locks to your Unity game. It is easy to use and provides customizable settings for different lock behaviors. With this library, you can create engaging puzzles and game elements that require players to think and solve problems to progress in the game.