📅  最后修改于: 2023-12-03 15:13:33.206000             🧑  作者: Mango
The AudioPlayerState.Playing
is one of the states that the audio_player
package provides for playing audio in Flutter apps. Here's an overview of what it represents, how to use it, and some best practices to follow.
AudioPlayerState
is an enum provided by the audio_player
package for tracking the state of an audio player. The Playing
state indicates that audio is currently being played back by the player.
When your audio player enters the Playing
state, you can assume that:
The Playing
state is one of many possible states your audio player could potentially enter. To handle this state (and others), you'll need to set up listeners for state changes.
To do so:
Create an AudioPlayer
instance, e.g.:
final audioPlayer = AudioPlayer();
Set up a state listener, e.g.:
audioPlayer.onPlayerStateChanged.listen((AudioPlayerState state) {
switch (state) {
case AudioPlayerState.Playing:
// Handle playback in progress
break;
case AudioPlayerState.Paused:
// Handle playback paused
break;
case AudioPlayerState.Stopped:
// Handle playback stopped
break;
case AudioPlayerState.completed:
// Handle playback completed
break;
default:
break;
}
});
Handle audio playback logic based on the current state of the audio player.
By listening for state changes, you can respond to the audio player entering the Playing
state (and other states) and take appropriate action in response.
When working with audio in Flutter, there are a few best practices you should be aware of to ensure you provide a good user experience:
Provider
or Bloc
).AudioPlayerState.Playing
is a key state to manage when building audio playback functionality in a Flutter app. By setting up state listeners and following best practices for audio playback in Flutter, you can ensure a smooth and enjoyable experience for your app's users.