📜  monegame deltatime - C# (1)

📅  最后修改于: 2023-12-03 15:17:41.261000             🧑  作者: Mango

Monegame DeltaTime - C#

Introduction

Monegame DeltaTime is a C# library that provides a flexible way to measure and control the time interval between frames in a game or simulation. It ensures smooth frame rendering and accurate timing by allowing developers to access the elapsed time between frames.

Features
  • Accurate measurement of time intervals between frames
  • Provides a consistent and reliable delta time value for frame updates
  • Allows manipulation of the delta time value for custom time scaling
  • Supports both real-time and fixed-time step frame updates
  • Simplifies the implementation of game mechanics and animations based on time
Installation

To use Monegame DeltaTime in your C# project, you can add it as a NuGet package or include the source code directly in your project.

NuGet Package Installation
  1. Open your project in Visual Studio.
  2. Right-click on your project in the Solution Explorer and select "Manage NuGet Packages".
  3. Search for "Monegame DeltaTime" and click on "Install" to add the package to your project.
Source Code Installation
  1. Download the source code from the GitHub repository: Monegame DeltaTime GitHub.
  2. Extract the downloaded files to a folder in your project directory.
  3. Include the extracted source code files in your project.
Usage

To start using Monegame DeltaTime in your C# application, follow these steps:

  1. Import the Monegame DeltaTime namespace in your code:

    using Monegame.DeltaTime;
    
  2. Create an instance of the DeltaTimeManager class:

    DeltaTimeManager deltaTimeManager = new DeltaTimeManager();
    
  3. In your game or simulation's update loop, update the delta time manager:

    deltaTimeManager.Update();
    
  4. Access the delta time value in your frame update logic:

    float deltaTime = deltaTimeManager.GetDeltaTime();
    

The value of deltaTime represents the time interval (in seconds) between the current frame and the previous frame. You can use this value to control the speed of animations, movement, physics calculations, and other time-dependent behaviors in your application.

Customization

Monegame DeltaTime provides several customization options to fit different game development needs:

  • Time Scale Modification: The DeltaTimeManager class allows you to modify the delta time value by setting a time scale factor. This feature is useful for implementing slow-motion or fast-forward effects without affecting other time-dependent systems in your game.

    deltaTimeManager.TimeScale = 0.5f; // Halves the delta time value
    
  • Frame Rate Independence: By default, Monegame DeltaTime assumes a fixed frame rate for frame updates. However, you can enable frame rate independence mode to allow the library to adapt to varying frame rates.

    deltaTimeManager.FrameRateIndependence = true;
    
Conclusion

Monegame DeltaTime is a powerful time management library for C# game development. With its accurate delta time measurement and customizable features, it simplifies the implementation of time-dependent game mechanics and animations. Start using Monegame DeltaTime in your project today to ensure smooth frame rendering and precise timing.