📅  最后修改于: 2023-12-03 15:17:41.261000             🧑  作者: Mango
Monegame DeltaTime is a C# library that provides a flexible way to measure and control the time interval between frames in a game or simulation. It ensures smooth frame rendering and accurate timing by allowing developers to access the elapsed time between frames.
To use Monegame DeltaTime in your C# project, you can add it as a NuGet package or include the source code directly in your project.
To start using Monegame DeltaTime in your C# application, follow these steps:
Import the Monegame DeltaTime namespace in your code:
using Monegame.DeltaTime;
Create an instance of the DeltaTimeManager
class:
DeltaTimeManager deltaTimeManager = new DeltaTimeManager();
In your game or simulation's update loop, update the delta time manager:
deltaTimeManager.Update();
Access the delta time value in your frame update logic:
float deltaTime = deltaTimeManager.GetDeltaTime();
The value of deltaTime
represents the time interval (in seconds) between the current frame and the previous frame. You can use this value to control the speed of animations, movement, physics calculations, and other time-dependent behaviors in your application.
Monegame DeltaTime provides several customization options to fit different game development needs:
Time Scale Modification: The DeltaTimeManager
class allows you to modify the delta time value by setting a time scale factor. This feature is useful for implementing slow-motion or fast-forward effects without affecting other time-dependent systems in your game.
deltaTimeManager.TimeScale = 0.5f; // Halves the delta time value
Frame Rate Independence: By default, Monegame DeltaTime assumes a fixed frame rate for frame updates. However, you can enable frame rate independence mode to allow the library to adapt to varying frame rates.
deltaTimeManager.FrameRateIndependence = true;
Monegame DeltaTime is a powerful time management library for C# game development. With its accurate delta time measurement and customizable features, it simplifies the implementation of time-dependent game mechanics and animations. Start using Monegame DeltaTime in your project today to ensure smooth frame rendering and precise timing.