📅  最后修改于: 2022-03-11 15:00:48.295000             🧑  作者: Mango
Time.deltaTime // time passed between frames
// used multiplied to an effect in Update()
// e.g.: Rigidbody.AddForce(0, 0, 2 * Time.deltaTime)
// In this way the force doesn't depend on the framerate