📅  最后修改于: 2023-12-03 15:39:21.059000             🧑  作者: Mango
小吃店重力 Android 是一款基于 Android 平台开发的轻量级小游戏应用,玩家需要操作游戏中的主人公角色躲避一个个掉落的小吃,同时还需要收集金币获得更高的积分。该游戏具有简单易上手的操作模式和有趣的游戏玩法,适合各个年龄段的玩家进行休闲娱乐。以下是更详细的介绍:
小吃店重力 Android 是使用 Java 语言开发的 Android 应用。开发过程中使用了一些常见的 Android 开发技术,包括:
以下是游戏主界面的 Java 代码片段:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap backgroundBitmap;
private Bitmap boyBitmap;
private Bitmap coinBitmap;
private Bitmap foodBitmap;
private SurfaceHolder holder;
private GameLoopThread gameLoopThread;
private int boyX = 0;
private int boyY = 0;
private int boySpeedX = 5;
private int boySpeedY = 5;
private int coinX = 0;
private int coinY = 0;
private int foodX = 0;
private int foodY = 0;
public GameView(Context context) {
super(context);
holder = getHolder();
holder.addCallback(this);
gameLoopThread = new GameLoopThread(this);
setFocusable(true);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
backgroundBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.background);
boyBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.boy);
coinBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.coin);
foodBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.food);
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
public void draw(Canvas canvas) {
super.draw(canvas);
if (canvas != null) {
canvas.drawBitmap(backgroundBitmap, 0, 0, null);
canvas.drawBitmap(boyBitmap, boyX, boyY, null);
canvas.drawBitmap(coinBitmap, coinX, coinY, null);
canvas.drawBitmap(foodBitmap, foodX, foodY, null);
}
}
public void update() {
if (boyX < 0 || boyX + boyBitmap.getWidth() > getWidth()) {
boySpeedX = -boySpeedX;
}
boyX += boySpeedX;
if (boyY < 0 || boyY + boyBitmap.getHeight() > getHeight()) {
boySpeedY = -boySpeedY;
}
boyY += boySpeedY;
}
public void setCoin() {
coinX = (int) (Math.random() * getWidth());
coinY = (int) (Math.random() * getHeight());
}
public void setFood() {
foodX = (int) (Math.random() * getWidth());
foodY = (int) (Math.random() * getHeight());
}
public boolean catchCoin() {
if (boyX <= coinX && coinX <= boyX + boyBitmap.getWidth()
&& boyY <= coinY && coinY <= boyY + boyBitmap.getHeight()) {
return true;
}
return false;
}
public boolean catchFood() {
if (boyX <= foodX && foodX <= boyX + boyBitmap.getWidth()
&& boyY <= foodY && foodY <= boyY + boyBitmap.getHeight()) {
return true;
}
return false;
}
}
小吃店重力 Android 是一个轻量级的小游戏应用,具有简单易上手的操作方式和有趣的游戏玩法。无论是在空闲时间还是短暂的工作间隙,都可以通过这个应用进行休闲娱乐,放松身心。