📅  最后修改于: 2023-12-03 15:33:13.790000             🧑  作者: Mango
When developing games or applications with Unity, it is not uncommon for developers to come across the NullReferenceException error. This error occurs when a developer tries to use an object that has not been initialized or is null.
In the case of "NullReferenceException UnityEditor.Graphs.Edge.WakeUp()", this error occurs specifically when trying to wake up an edge in Unity's graph system. An edge is a connection between two nodes in a graph.
The cause of this error could be varied, but some common reasons include:
To troubleshoot this error, it is important to first identify where it is occurring in your code. Once you have identified the line of code causing the error, you will need to determine if the object being accessed is null or uninitialized.
One way to prevent this error from occurring is to properly initialize all variables and objects before attempting to use them. It is also important to ensure that all objects are active and not destroyed before accessing them.
Here is an example of how to check for null objects in C#:
if (myObject == null)
{
Debug.LogError("My object is null!");
return;
}
In this example, the code checks if the "myObject" variable is null. If it is, the code will return and log an error message to the console.
In summary, "NullReferenceException UnityEditor.Graphs.Edge.WakeUp()" is a common error that can occur when working with Unity's graph system. To troubleshoot this error, it is important to properly initialize all objects and variables and ensure that they are active before attempting to access them.