📜  minecraft - Javascript (1)

📅  最后修改于: 2023-12-03 15:02:57.799000             🧑  作者: Mango

Minecraft - Javascript

Minecraft is a popular video game that allows players to build and explore virtual worlds. The game can be extended using plugins, which are scripts that modify the behavior of the game.

In this article, we will discuss Minecraft plugins written in Javascript. We will cover the basics of the Minecraft API and show how to create a simple plugin that adds a new item to the game.

Minecraft API

The Minecraft API is a set of Javascript classes that provide access to the game's functionality. These classes include:

  • Server: Represents a Minecraft server instance
  • World: Represents a Minecraft world
  • Player: Represents a Minecraft player
  • ItemStack: Represents an item in the game

These classes allow you to manipulate the game world, interact with players, and modify items.

Creating a Plugin

To create a Minecraft plugin in Javascript, you will need a basic understanding of Javascript and the Minecraft API.

To get started, create a new directory for your plugin and create a plugin.js file inside it. Add the following code to define your plugin:

const plugin = {
  name: 'My Plugin',
  version: '1.0'
};

This defines a basic plugin with a name and version. Next, we need to hook into the Minecraft API and register our plugin:

const { Server } = require('minecraft-server');
const server = new Server();

server.on('load', () => {
  server.pluginManager.registerPlugin(plugin);
});

This code sets up a Minecraft server instance and registers our plugin with the server's plugin manager.

Next, let's add a new item to the game. We can do this by listening for the load event and adding our item to the game's item registry:

const { ItemStack } = require('minecraft-server');
const MyItem = new ItemStack('myitem', 'My Item');

server.on('load', () => {
  server.registry.addItem(MyItem);
});

This code creates a new ItemStack instance with the ID myitem and the display name My Item, and adds it to the game's item registry.

Finally, let's add a recipe that lets players craft our new item. We can do this by listening for the load event and adding a crafting recipe to the game's recipe registry:

const { ShapelessRecipe } = require('minecraft-server');
const MyRecipe = new ShapelessRecipe(MyItem);

// Add recipe ingredients here
MyRecipe.addIngredient('minecraft:dirt');

server.on('load', () => {
  server.registry.addRecipe(MyRecipe);
});

This code creates a new ShapelessRecipe instance that crafts our MyItem item, and specifies the recipe ingredients. In this example, we're using dirt as the ingredient.

Conclusion

We've covered the basics of creating a Minecraft plugin in Javascript, including a brief overview of the Minecraft API and a simple example that adds a new item and recipe to the game.

With a little more knowledge of the Minecraft API, you can create even more complex plugins that add new gameplay mechanics, modify existing items, and interact with other plugins.