📜  计算每个片段的切线空间 - 无论代码示例

📅  最后修改于: 2022-03-11 14:59:36.692000             🧑  作者: Mango

代码示例1
When enabled this setting tells the baker to perform the Tangent Space 
computation in the Fragment Shader (also called Pixel Shader) instead of 
the Vertex Shader. Meaning that the computation will be done 
per pixel instead of being interpolated from vertex to vertex.

Unreal Engine 4 - Enabled
Unity - Disabled