📅  最后修改于: 2022-03-11 14:59:36.692000             🧑  作者: Mango
When enabled this setting tells the baker to perform the Tangent Space
computation in the Fragment Shader (also called Pixel Shader) instead of
the Vertex Shader. Meaning that the computation will be done
per pixel instead of being interpolated from vertex to vertex.
Unreal Engine 4 - Enabled
Unity - Disabled