📅  最后修改于: 2022-03-11 14:49:04.241000             🧑  作者: Mango
public float speed = 5;
void Update() {
float x = Input.GetAxisRaw("Horizontal");
float y = Input.GetAxisRaw("Vertical");
gameObject.transform.Translate(new Vector3(x,y,0) * speed * Time.deltaTime);
}