📅  最后修改于: 2022-03-11 14:49:04.236000             🧑  作者: Mango
public class Line {
public Point p1, p2;
public Line(Point p1, Point p2) {
this.p1 = p1;
this.p2 = p2;
}
public Point[] getPoints(int quantity) {
var points = new Point[quantity];
int ydiff = p2.Y - p1.Y, xdiff = p2.X - p1.X;
double slope = (double)(p2.Y - p1.Y) / (p2.X - p1.X);
double x, y;
--quantity;
for (double i = 0; i < quantity; i++) {
y = slope == 0 ? 0 : ydiff * (i / quantity);
x = slope == 0 ? xdiff * (i / quantity) : y / slope;
points[(int)i] = new Point((int)Math.Round(x) + p1.X, (int)Math.Round(y) + p1.Y);
}
points[quantity] = p2;
return points;
}
}