📜  玩家输入管理器手动加入 - C# 代码示例

📅  最后修改于: 2022-03-11 14:48:49.956000             🧑  作者: Mango

代码示例1
//Use this if you want to join players manually with unity's new input system
//This connects all active devices to a gameobject setup for inputsystem input
//Check your player prefab's player input component's Auto-Switch box

using UnityEngine.InputSystem;
void JoinConnectedDevices()
{
    int playerNo = 0;
    for(InputDevice device in InputSystem.devices)
    {
        playerInputManager.JoinPlayer(playerNo++, playerNo++, null, device);
    }
}