📅  最后修改于: 2023-12-03 15:24:38.086000             🧑  作者: Mango
在引导程序 4 中,我们可以使用 Python 和 Pygame 库来制作全屏图像滑块游戏。
在开始编写代码之前,需要准备以下内容:
pip install pygame
。在 Python 代码中使用 Pygame 库的 image.load()
方法来加载游戏图像块,并且将游戏图像块分割成棋盘格状的小块。
import pygame
# 定义棋盘格宽高和小块宽高
BOARD_SIZE = 480
BLOCK_SIZE = 480 // 5
# 初始化 Pygame 库
pygame.init()
# 加载游戏图像块
image = pygame.image.load('game_image.png')
image_width, image_height = image.get_size()
# 将游戏图像分割成棋盘格状的小块,并放置在一个列表中
blocks = []
for y in range(0, image_height, BLOCK_SIZE):
for x in range(0, image_width, BLOCK_SIZE):
rect = pygame.Rect(x, y, BLOCK_SIZE, BLOCK_SIZE)
block = image.subsurface(rect)
blocks.append(block)
在 Python 代码中使用 Pygame 库的 display.set_mode()
方法来创建游戏窗口,并且绘制游戏界面。
import pygame
# 定义窗口宽高和棋盘格宽高
SCREEN_SIZE = (480, 480)
BOARD_SIZE = 480
# 初始化 Pygame 库
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode(SCREEN_SIZE)
# 绘制游戏界面
background_color = (0, 0, 0)
screen.fill(background_color)
for i in range(0, BOARD_SIZE, BLOCK_SIZE):
pygame.draw.line(screen, (255, 255, 255), (0, i), (BOARD_SIZE, i)) # 绘制横向网格线
pygame.draw.line(screen, (255, 255, 255), (i, 0), (i, BOARD_SIZE)) # 绘制纵向网格线
使用 Python 的随机数库 random
来打乱游戏中小块的位置。
import pygame
import random
# 定义棋盘格宽高和小块宽高
BOARD_SIZE = 480
BLOCK_SIZE = 480 // 5
# 初始化 Pygame 库
pygame.init()
# 加载游戏图像块
image = pygame.image.load('game_image.png')
image_width, image_height = image.get_size()
# 将游戏图像分割成棋盘格状的小块,并放置在一个列表中
blocks = []
for y in range(0, image_height, BLOCK_SIZE):
for x in range(0, image_width, BLOCK_SIZE):
rect = pygame.Rect(x, y, BLOCK_SIZE, BLOCK_SIZE)
block = image.subsurface(rect)
blocks.append(block)
# 打乱小块位置
random.shuffle(blocks)
在 Python 代码中使用 Pygame 库的 event.get()
方法来获取游戏事件,并且处理事件。
import pygame
import random
# 定义窗口宽高和棋盘格宽高
SCREEN_SIZE = (480, 480)
BOARD_SIZE = 480
BLOCK_SIZE = 480 // 5
# 初始化 Pygame 库
pygame.init()
# 加载游戏图像块
image = pygame.image.load('game_image.png')
image_width, image_height = image.get_size()
# 将游戏图像分割成棋盘格状的小块,并放置在一个列表中
blocks = []
for y in range(0, image_height, BLOCK_SIZE):
for x in range(0, image_width, BLOCK_SIZE):
rect = pygame.Rect(x, y, BLOCK_SIZE, BLOCK_SIZE)
block = image.subsurface(rect)
blocks.append(block)
# 打乱小块位置
random.shuffle(blocks)
# 创建游戏窗口
screen = pygame.display.set_mode(SCREEN_SIZE)
# 绘制游戏界面
background_color = (0, 0, 0)
screen.fill(background_color)
for i in range(0, BOARD_SIZE, BLOCK_SIZE):
pygame.draw.line(screen, (255, 255, 255), (0, i), (BOARD_SIZE, i)) # 绘制横向网格线
pygame.draw.line(screen, (255, 255, 255), (i, 0), (i, BOARD_SIZE)) # 绘制纵向网格线
for i in range(len(blocks)):
x = (i % 5) * BLOCK_SIZE
y = (i // 5) * BLOCK_SIZE
screen.blit(blocks[i], (x, y)) # 绘制每个小块
# 处理游戏事件
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: # 窗口关闭事件
pygame.quit()
sys.exit()
实现小块移动需要注意游戏规则,不能随意移动一块小块。
import pygame
import random
# 定义窗口宽高和棋盘格宽高
SCREEN_SIZE = (480, 480)
BOARD_SIZE = 480
BLOCK_SIZE = 480 // 5
# 初始化 Pygame 库
pygame.init()
# 加载游戏图像块
image = pygame.image.load('game_image.png')
image_width, image_height = image.get_size()
# 将游戏图像分割成棋盘格状的小块,并放置在一个列表中
blocks = []
for y in range(0, image_height, BLOCK_SIZE):
for x in range(0, image_width, BLOCK_SIZE):
rect = pygame.Rect(x, y, BLOCK_SIZE, BLOCK_SIZE)
block = image.subsurface(rect)
blocks.append(block)
# 打乱小块位置
random.shuffle(blocks)
# 创建游戏窗口
screen = pygame.display.set_mode(SCREEN_SIZE)
# 绘制游戏界面
background_color = (0, 0, 0)
screen.fill(background_color)
for i in range(0, BOARD_SIZE, BLOCK_SIZE):
pygame.draw.line(screen, (255, 255, 255), (0, i), (BOARD_SIZE, i)) # 绘制横向网格线
pygame.draw.line(screen, (255, 255, 255), (i, 0), (i, BOARD_SIZE)) # 绘制纵向网格线
for i in range(len(blocks)):
x = (i % 5) * BLOCK_SIZE
y = (i // 5) * BLOCK_SIZE
screen.blit(blocks[i], (x, y)) # 绘制每个小块
# 处理游戏事件
null_block_position = 24
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: # 窗口关闭事件
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN: # 键盘按键事件
if event.key == pygame.K_LEFT: # 左箭头按键事件
if null_block_position % 5 != 4:
blocks[null_block_position], blocks[null_block_position + 1] = blocks[null_block_position + 1], blocks[null_block_position]
null_block_position += 1
if event.key == pygame.K_RIGHT: # 右箭头按键事件
if null_block_position % 5 != 0:
blocks[null_block_position], blocks[null_block_position - 1] = blocks[null_block_position - 1], blocks[null_block_position]
null_block_position -= 1
if event.key == pygame.K_UP: # 上箭头按键事件
if null_block_position // 5 != 4:
blocks[null_block_position], blocks[null_block_position + 5] = blocks[null_block_position + 5], blocks[null_block_position]
null_block_position += 5
if event.key == pygame.K_DOWN: # 下箭头按键事件
if null_block_position // 5 != 0:
blocks[null_block_position], blocks[null_block_position - 5] = blocks[null_block_position - 5], blocks[null_block_position]
null_block_position -= 5
# 更新游戏界面
screen.fill(background_color)
for i in range(0, BOARD_SIZE, BLOCK_SIZE):
pygame.draw.line(screen, (255, 255, 255), (0, i), (BOARD_SIZE, i)) # 绘制横向网格线
pygame.draw.line(screen, (255, 255, 255), (i, 0), (i, BOARD_SIZE)) # 绘制纵向网格线
for i in range(len(blocks)):
x = (i % 5) * BLOCK_SIZE
y = (i // 5) * BLOCK_SIZE
screen.blit(blocks[i], (x, y)) # 绘制每个小块
pygame.display.update()
import pygame
import random
import sys
# 定义窗口宽高和棋盘格宽高
SCREEN_SIZE = (480, 480)
BOARD_SIZE = 480
BLOCK_SIZE = 480 // 5
# 初始化 Pygame 库
pygame.init()
# 加载游戏图像块
image = pygame.image.load('game_image.png')
image_width, image_height = image.get_size()
# 将游戏图像分割成棋盘格状的小块,并放置在一个列表中
blocks = []
for y in range(0, image_height, BLOCK_SIZE):
for x in range(0, image_width, BLOCK_SIZE):
rect = pygame.Rect(x, y, BLOCK_SIZE, BLOCK_SIZE)
block = image.subsurface(rect)
blocks.append(block)
# 打乱小块位置
random.shuffle(blocks)
# 创建游戏窗口
screen = pygame.display.set_mode(SCREEN_SIZE)
# 绘制游戏界面
background_color = (0, 0, 0)
screen.fill(background_color)
for i in range(0, BOARD_SIZE, BLOCK_SIZE):
pygame.draw.line(screen, (255, 255, 255), (0, i), (BOARD_SIZE, i)) # 绘制横向网格线
pygame.draw.line(screen, (255, 255, 255), (i, 0), (i, BOARD_SIZE)) # 绘制纵向网格线
for i in range(len(blocks)):
x = (i % 5) * BLOCK_SIZE
y = (i // 5) * BLOCK_SIZE
screen.blit(blocks[i], (x, y)) # 绘制每个小块
# 处理游戏事件
null_block_position = 24
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: # 窗口关闭事件
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN: # 键盘按键事件
if event.key == pygame.K_LEFT: # 左箭头按键事件
if null_block_position % 5 != 4:
blocks[null_block_position], blocks[null_block_position + 1] = blocks[null_block_position + 1], blocks[null_block_position]
null_block_position += 1
if event.key == pygame.K_RIGHT: # 右箭头按键事件
if null_block_position % 5 != 0:
blocks[null_block_position], blocks[null_block_position - 1] = blocks[null_block_position - 1], blocks[null_block_position]
null_block_position -= 1
if event.key == pygame.K_UP: # 上箭头按键事件
if null_block_position // 5 != 4:
blocks[null_block_position], blocks[null_block_position + 5] = blocks[null_block_position + 5], blocks[null_block_position]
null_block_position += 5
if event.key == pygame.K_DOWN: # 下箭头按键事件
if null_block_position // 5 != 0:
blocks[null_block_position], blocks[null_block_position - 5] = blocks[null_block_position - 5], blocks[null_block_position]
null_block_position -= 5
# 更新游戏界面
screen.fill(background_color)
for i in range(0, BOARD_SIZE, BLOCK_SIZE):
pygame.draw.line(screen, (255, 255, 255), (0, i), (BOARD_SIZE, i)) # 绘制横向网格线
pygame.draw.line(screen, (255, 255, 255), (i, 0), (i, BOARD_SIZE)) # 绘制纵向网格线
for i in range(len(blocks)):
x = (i % 5) * BLOCK_SIZE
y = (i // 5) * BLOCK_SIZE
screen.blit(blocks[i], (x, y)) # 绘制每个小块
pygame.display.update()
以上就是在引导程序 4 中制作全屏图像滑块的全部步骤,通过这些步骤,我们可以制作出一个简单的全屏图像滑块游戏。