📜  GGdesign - C# (1)

📅  最后修改于: 2023-12-03 14:41:24.189000             🧑  作者: Mango

GGdesign - C#

GGdesign is a popular design pattern used in C# programming language. It is a software design pattern that helps in creating reusable and clean code. The basic idea behind GGdesign is to break the code into smaller modules that can be easily maintained and updated. In this article, we will discuss the fundamentals of GGdesign, its benefits, and some practical examples.

What is GGdesign?

GGdesign is a type of architectural pattern that helps in separating an application's concerns into distinct modules. It is also known as the Gang of Four design pattern as it was introduced by four authors in their book "Design Patterns: Elements of Reusable Object-Oriented Software". The four authors are Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides.

GGdesign consists of three fundamental concepts:

  1. Command - It is used to encapsulate a request as an object and pass it to an invoker object.

  2. Receiver - It is used to execute the request.

  3. Invoker - It is used to receive the request and pass it to the appropriate receiver.

Benefits of GGdesign

GGdesign offers several benefits, such as:

  1. Reusability - GGdesign helps in developing reusable code that can be used in various applications.

  2. Maintainability - As the code is divided into smaller modules, it becomes easier to maintain and update the code.

  3. Scalability - As the code is divided into modules, it becomes easier to add new features and functionalities without affecting the existing code.

  4. Testability - GGdesign makes it easier to test the code as each module can be tested independently.

Practical Examples of GGdesign
Example 1: Command Pattern
public interface ICommand
{
    void Execute();
}

public class ConcreteCommand : ICommand
{
    private readonly Receiver _receiver;

    public ConcreteCommand(Receiver receiver)
    {
        _receiver = receiver;
    }

    public void Execute()
    {
        _receiver.Action();
    }
}

public class Receiver
{
    public void Action()
    {
        Console.WriteLine("Receiver.Action() called");
    }
}

public class Invoker
{
    private readonly ICommand _command;

    public Invoker(ICommand command)
    {
        _command = command;
    }

    public void Invoke()
    {
        _command.Execute();
    }
}
Example 2: Observer Pattern
public interface IObserver
{
    void Update(object subject);
}

public abstract class Subject
{
    private readonly List<IObserver> _observers = new List<IObserver>();

    public void Attach(IObserver observer)
    {
        _observers.Add(observer);
    }

    public void Detach(IObserver observer)
    {
        _observers.Remove(observer);
    }

    public void Notify()
    {
        foreach (var observer in _observers)
        {
            observer.Update(this);
        }
    }
}

public class ConcreteObserver : IObserver
{
    public void Update(object subject)
    {
        Console.WriteLine("ConcreteObserver.Update() called");
    }
}

public class ConcreteSubject : Subject
{
    public void DoSomeWork()
    {
        // ...

        Notify();
    }
}
Conclusion

GGdesign is an important concept in software engineering. It helps in creating reusable and maintainable code while making it easier to develop scalable and testable applications. By leveraging GGdesign, developers can create robust and reliable software that can be easily extended and updated.