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📜  如何引用子游戏对象 unity - C++ 代码示例

📅  最后修改于: 2022-03-11 14:44:52.663000             🧑  作者: Mango

代码示例4
Transform[] transforms = this.GetComponentsInChildren();
 
 foreach(Transform t in transforms)
 {
     if (t.gameObject.name == "Child")
     {
         Debug.Log ("Found " + t);
     }
 }