📅  最后修改于: 2023-12-03 14:48:11.451000             🧑  作者: Mango
Unity is a cross-platform game engine which allows developers to create 3D and 2D games for various platforms including mobile devices, personal computers, consoles, and virtual reality devices.
One of the key features of Unity is its ability to provide intuitive and easy-to-use controls for 3D objects. These controls are used to move, rotate, and scale objects in the 3D space.
The Transform component is the base component of all 3D objects in Unity. It contains the position, rotation, and scale properties of the object. These properties can be manipulated using various controls.
Translation is the act of moving an object from one position to another. In Unity, translation can be performed using the Translate tool.
To use the Translate tool:
Alternatively, you can use the Transform component to manually set the position of the object.
// Move the object to the position (1, 2, 3)
transform.position = new Vector3(1, 2, 3);
Rotation is the act of rotating an object about a specified axis. In Unity, rotation can be performed using the Rotate tool.
To use the Rotate tool:
Alternatively, you can use the Transform component to manually set the rotation of the object.
// Rotate the object by 90 degrees about the Y-axis
transform.rotation *= Quaternion.Euler(0, 90, 0);
Scaling is the act of changing the size of an object. In Unity, scaling can be performed using the Scale tool.
To use the Scale tool:
Alternatively, you can use the Transform component to manually set the scale of the object.
// Scale the object by a factor of 2 along all axes
transform.localScale *= 2;
In conclusion, Unity provides a comprehensive set of controls for manipulating 3D objects. These controls enable developers to create complex 3D environments quickly and easily. By leveraging the power of Unity, developers can focus on creating engaging gameplay experiences without worrying about the underlying mechanics of moving, rotating, and scaling objects in 3D space.