📅  最后修改于: 2022-03-11 14:46:14.728000             🧑  作者: Mango
import pygame
from pygame.locals import *
from sys import exit
from random import *
pygame.init()
screen = pygame.display.set_mode((640, 480), 0,32)
class Rectangle:
def __init__(self, pos, color, size):
self.pos = pos
self.color = color
self.size = size
def draw(self):
pygame.draw.rect(screen, self.color, Rect(self.pos, self.size))
rectangles = []
for count in range(10):
random_color = (randint(0,255), randint(0,255), randint(0,255))
random_pos = (randint(0,639), randint(0,479))
random_size = (639-randint(random_pos[0], 639), 479-randint(random_pos[1],479))
rectangles.append(Rectangle(random_pos, random_color, random_size))
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
screen.lock()
for rectangle in rectangles:
rectangle.draw()
screen.unlock()
pygame.display.update()