📜  Swift-类型转换

📅  最后修改于: 2020-12-25 04:40:43             🧑  作者: Mango


为了验证实例的类型,“类型转换”以Swift 4语言开始发挥作用。它用于检查实例类型是属于特定的超类还是子类,或者是否在其自己的层次结构中定义。

Swift 4类型转换提供两个运算符“ is”来检查值的类型和“ as”,并将类型值转换为其他类型。类型转换还检查实例类型是否遵循特定的协议一致性标准。

定义类层次结构

类型转换用于检查实例的类型,以查明它是否属于特定的类类型。此外,它检查类及其子类的层次结构以检查并强制转换这些实例以使其成为同一层次结构。

class Subjects {
   var physics: String
   init(physics: String) {
      self.physics = physics
   }
}

class Chemistry: Subjects {
   var equations: String
   init(physics: String, equations: String) {
      self.equations = equations
      super.init(physics: physics)
   }
}

class Maths: Subjects {
   var formulae: String
   init(physics: String, formulae: String) {
      self.formulae = formulae
      super.init(physics: physics)
   }
}

let sa = [ Chemistry(physics: "solid physics", equations: "Hertz"),
   Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz")]

let samplechem = Chemistry(physics: "solid physics", equations: "Hertz")
print("Instance physics is: \(samplechem.physics)")
print("Instance equation is: \(samplechem.equations)")

let samplemaths = Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz")
print("Instance physics is: \(samplemaths.physics)")
print("Instance formulae is: \(samplemaths.formulae)")

当我们使用游乐场运行上述程序时,我们得到以下结果-

Instance physics is: solid physics
Instance equation is: Hertz
Instance physics is: Fluid Dynamics
Instance formulae is: Giga Hertz

类型检查

类型检查使用’is’运算符。 “ is”类型检查运算符检查实例是否属于特定的子类类型,如果该实例属于该实例,则返回“ true”,否则将返回“ false”。

class Subjects {
   var physics: String
   init(physics: String) {
      self.physics = physics
   }
}

class Chemistry: Subjects {
   var equations: String
   init(physics: String, equations: String) {
      self.equations = equations
      super.init(physics: physics)
   }
}

class Maths: Subjects {
   var formulae: String
   init(physics: String, formulae: String) {
      self.formulae = formulae
      super.init(physics: physics)
   }
}

let sa = [
   Chemistry(physics: "solid physics", equations: "Hertz"),
   Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz"),
   Chemistry(physics: "Thermo physics", equations: "Decibels"),
   Maths(physics: "Astro Physics", formulae: "MegaHertz"),
   Maths(physics: "Differential Equations", formulae: "Cosine Series")]

let samplechem = Chemistry(physics: "solid physics", equations: "Hertz")
print("Instance physics is: \(samplechem.physics)")
print("Instance equation is: \(samplechem.equations)")

let samplemaths = Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz")
print("Instance physics is: \(samplemaths.physics)")
print("Instance formulae is: \(samplemaths.formulae)")

var chemCount = 0
var mathsCount = 0
for item in sa {
   if item is Chemistry {
      ++chemCount
   } else if item is Maths {
      ++mathsCount
   }
}

print("Subjects in chemistry contains \(chemCount) topics and maths contains \(mathsCount) topics")

当我们使用游乐场运行上述程序时,我们得到以下结果-

Instance physics is: solid physics
Instance equation is: Hertz
Instance physics is: Fluid Dynamics
Instance formulae is: Giga Hertz
Subjects in chemistry contains 2 topics and maths contains 3 topics

下垂

向下转换子类类型可以使用两个运算符(as和as!)完成。当值返回nil时,返回一个可选值。它用于检查成功的向下转换。

‘如!’当向下转换返回nil值时,返回可选解链中讨论的强制展开。在下行失败的情况下,它用于触发运行时错误

class Subjects {
   var physics: String
   init(physics: String) {
      self.physics = physics
   }
}

class Chemistry: Subjects {
   var equations: String
   init(physics: String, equations: String) {
      self.equations = equations
      super.init(physics: physics)
   }
}

class Maths: Subjects {
   var formulae: String
   init(physics: String, formulae: String) {
      self.formulae = formulae
      super.init(physics: physics)
   }
}

let sa = [
   Chemistry(physics: "solid physics", equations: "Hertz"),
   Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz"),
   Chemistry(physics: "Thermo physics", equations: "Decibels"),
   Maths(physics: "Astro Physics", formulae: "MegaHertz"),
   Maths(physics: "Differential Equations", formulae: "Cosine Series")]

let samplechem = Chemistry(physics: "solid physics", equations: "Hertz")
print("Instance physics is: \(samplechem.physics)")
print("Instance equation is: \(samplechem.equations)")

let samplemaths = Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz")
print("Instance physics is: \(samplemaths.physics)")
print("Instance formulae is: \(samplemaths.formulae)")

var chemCount = 0
var mathsCount = 0

for item in sa {
   if let print = item as? Chemistry {
      print("Chemistry topics are: '\(print.physics)', \(print.equations)")
   } else if let example = item as? Maths {
      print("Maths topics are: '\(example.physics)', \(example.formulae)")
   }
}

当我们使用游乐场运行上述程序时,我们得到以下结果-

Instance physics is: solid physics
Instance equation is: Hertz
Instance physics is: Fluid Dynamics
Instance formulae is: Giga Hertz
Chemistry topics are: 'solid physics', Hertz
Maths topics are: 'Fluid Dynamics', Giga Hertz
Chemistry topics are: 'Thermo physics', Decibels
Maths topics are: 'Astro Physics', MegaHertz
Maths topics are: 'Differential Equations', Cosine Series

类型转换:任何对象

关键字“ Any”用于表示属于任何类型(包括函数类型)的实例。

class Subjects {
   var physics: String
   init(physics: String) {
      self.physics = physics
   }
}

class Chemistry: Subjects {
   var equations: String
   init(physics: String, equations: String) {
      self.equations = equations
      super.init(physics: physics)
   }
}

class Maths: Subjects {
   var formulae: String
   init(physics: String, formulae: String) {
      self.formulae = formulae
      super.init(physics: physics)
   }
}

let sa = [
   Chemistry(physics: "solid physics", equations: "Hertz"),
   Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz"),
   Chemistry(physics: "Thermo physics", equations: "Decibels"),
   Maths(physics: "Astro Physics", formulae: "MegaHertz"),
   Maths(physics: "Differential Equations", formulae: "Cosine Series")]

let samplechem = Chemistry(physics: "solid physics", equations: "Hertz")
print("Instance physics is: \(samplechem.physics)")
print("Instance equation is: \(samplechem.equations)")

let samplemaths = Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz")
print("Instance physics is: \(samplemaths.physics)")
print("Instance formulae is: \(samplemaths.formulae)")

var chemCount = 0
var mathsCount = 0

for item in sa {
   if let print = item as? Chemistry {
      print("Chemistry topics are: '\(print.physics)', \(print.equations)")
   } else if let example = item as? Maths {
      print("Maths topics are: '\(example.physics)', \(example.formulae)")
   }
}

var exampleany = [Any]()

exampleany.append(12)
exampleany.append(3.14159)
exampleany.append("Example for Any")
exampleany.append(Chemistry(physics: "solid physics", equations: "Hertz"))

for print in exampleany {
   switch print {
      case let someInt as Int:
         print("Integer value is \(someInt)")
      case let someDouble as Double where someDouble > 0:
         print("Pi value is \(someDouble)")
      case let someString as String:
         print("\(someString)")
      case let phy as Chemistry:   
         print("Topics '\(phy.physics)', \(phy.equations)")
      default:
         print("None")
   }
}

当我们使用游乐场运行上述程序时,我们得到以下结果-

Instance physics is: solid physics
Instance equation is: Hertz
Instance physics is: Fluid Dynamics
Instance formulae is: Giga Hertz
Chemistry topics are: 'solid physics', Hertz
Maths topics are: 'Fluid Dynamics', Giga Hertz
Chemistry topics are: 'Thermo physics', Decibels
Maths topics are: 'Astro Physics', MegaHertz
Maths topics are: 'Differential Equations', Cosine Series
Integer value is 12
Pi value is 3.14159
Example for Any
Topics 'solid physics', Hertz

AnyObject

为了表示任何类类型的实例,使用了“ AnyObject”关键字。

class Subjects {
   var physics: String
   init(physics: String) {
      self.physics = physics
   }
}

class Chemistry: Subjects {
   var equations: String
   init(physics: String, equations: String) {
      self.equations = equations
      super.init(physics: physics)
   }
}

class Maths: Subjects {
   var formulae: String
   init(physics: String, formulae: String) {
      self.formulae = formulae
      super.init(physics: physics)
   }
}

let saprint: [AnyObject] = [Chemistry(physics: "solid physics", equations: "Hertz"),
   Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz"),
   Chemistry(physics: "Thermo physics", equations: "Decibels"),
   Maths(physics: "Astro Physics", formulae: "MegaHertz"),
   Maths(physics: "Differential Equations", formulae: "Cosine Series")]

let samplechem = Chemistry(physics: "solid physics", equations: "Hertz")
print("Instance physics is: \(samplechem.physics)")
print("Instance equation is: \(samplechem.equations)")

let samplemaths = Maths(physics: "Fluid Dynamics", formulae: "Giga Hertz")
print("Instance physics is: \(samplemaths.physics)")
print("Instance formulae is: \(samplemaths.formulae)")

var chemCount = 0
var mathsCount = 0

for item in saprint {
   if let print = item as? Chemistry {
      print("Chemistry topics are: '\(print.physics)', \(print.equations)")
   } else if let example = item as? Maths {
      print("Maths topics are: '\(example.physics)', \(example.formulae)")
   }
}

var exampleany = [Any]()
exampleany.append(12)
exampleany.append(3.14159)
exampleany.append("Example for Any")
exampleany.append(Chemistry(physics: "solid physics", equations: "Hertz"))

for print in exampleany {
   switch print {
      case let someInt as Int:
         print("Integer value is \(someInt)")
      case let someDouble as Double where someDouble > 0:
         print("Pi value is \(someDouble)")
      case let someString as String:
         print("\(someString)")
      case let phy as Chemistry:
         print("Topics '\(phy.physics)', \(phy.equations)")
      default:
         print("None")
   }
}

当我们使用游乐场运行上述程序时,我们得到以下结果-

Instance physics is: solid physics
Instance equation is: Hertz
Instance physics is: Fluid Dynamics
Instance formulae is: Giga Hertz
Chemistry topics are: 'solid physics', Hertz
Maths topics are: 'Fluid Dynamics', Giga Hertz
Chemistry topics are: 'Thermo physics', Decibels
Maths topics are: 'Astro Physics', MegaHertz
Maths topics are: 'Differential Equations', Cosine Series
Integer value is 12
Pi value is 3.14159
Example for Any
Topics 'solid physics', Hertz