📜  unity editor 脚本填充一个 scriptableobject 序列化字段 - C# 代码示例

📅  最后修改于: 2022-03-11 14:48:58.236000             🧑  作者: Mango

代码示例1
string myAudioClipPath = "Assets/myAudioClip.mp3";
MyScriptableObject asset = MyScriptableObject.CreateInstance();

asset.myAudioClip = AssetDatabase.LoadAssetAtPath(myAudioClipPath);