📅  最后修改于: 2022-03-11 14:58:01.645000             🧑  作者: Mango
Texture2D toTexture2D(RenderTexture rTex)
{
Texture2D tex = new Texture2D(512, 512, TextureFormat.RGB24, false);
// ReadPixels looks at the active RenderTexture.
RenderTexture.active = rTex;
tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0);
tex.Apply();
return tex;
}