📅  最后修改于: 2022-03-11 14:49:17.432000             🧑  作者: Mango
using UnityEngine;
//This will cast a raycast from the mouse to the world
public class ExampleClass : MonoBehaviour
{
void FixedUpdate()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, 100))
print("Object hit!");
}
}