📅  最后修改于: 2023-12-03 15:41:44.590000             🧑  作者: Mango
在 Minecraft 中,实体播放器(EntityPlayer)是代表玩家的实体。可以通过设置实体播放器的皮肤来定制化玩家的外观。本文将介绍如何在 Java 中设置实体播放器的皮肤。
要设置实体播放器的皮肤,我们需要获取 Minecraft 玩家的皮肤。可以通过 Mojang 的正版 API 来获取。
String playerName = "Notch"; // 玩家名
URL url = new URL("https://api.mojang.com/users/profiles/minecraft/" + playerName);
URLConnection connection = url.openConnection();
InputStream stream = connection.getInputStream();
Scanner scanner = new Scanner(stream);
StringBuilder jsonBuilder = new StringBuilder();
while (scanner.hasNext()) {
jsonBuilder.append(scanner.next());
}
JsonElement json = JsonParser.parseString(jsonBuilder.toString());
String uuid = json.getAsJsonObject().get("id").getAsString();
stream.close();
scanner.close();
注意:需要使用 com.google.gson.Gson
库来解析 JSON。
获取到玩家的 UUID 后,就可以使用 Mojang 的正版 API 下载玩家的皮肤了。
URL url = new URL("https://crafatar.com/skins/" + uuid + ".png");
InputStream stream = url.openStream();
Image skinImage = ImageIO.read(stream);
stream.close();
注意:需要使用 javax.imageio.ImageIO
库来解析图片。
获取到皮肤后,就可以将其设置给实体播放器了。
EntityPlayer player = ...; // 实体播放器
ResourceLocation skinLocation = new ResourceLocation("minecraft", "textures/entity/player/" + player.getUniqueID() + ".png");
Minecraft.getMinecraft().getTextureManager().loadTexture(skinLocation, new DynamicTexture(skinImage));
注意:需要使用 net.minecraft.util.ResourceLocation
、net.minecraft.client.renderer.texture.DynamicTexture
和 net.minecraft.client.Minecraft
类。
import com.google.gson.JsonElement;
import com.google.gson.JsonParser;
import javax.imageio.ImageIO;
import java.awt.*;
import java.io.InputStream;
import java.net.URL;
import java.net.URLConnection;
import java.util.Scanner;
public class SetPlayerSkin {
public void setPlayerSkin(EntityPlayer player) throws Exception {
String playerName = player.getName();
URL url = new URL("https://api.mojang.com/users/profiles/minecraft/" + playerName);
URLConnection connection = url.openConnection();
InputStream stream = connection.getInputStream();
Scanner scanner = new Scanner(stream);
StringBuilder jsonBuilder = new StringBuilder();
while (scanner.hasNext()) {
jsonBuilder.append(scanner.next());
}
JsonElement json = JsonParser.parseString(jsonBuilder.toString());
String uuid = json.getAsJsonObject().get("id").getAsString();
stream.close();
scanner.close();
url = new URL("https://crafatar.com/skins/" + uuid + ".png");
stream = url.openStream();
Image skinImage = ImageIO.read(stream);
stream.close();
ResourceLocation skinLocation = new ResourceLocation("minecraft", "textures/entity/player/" + player.getUniqueID() + ".png");
Minecraft.getMinecraft().getTextureManager().loadTexture(skinLocation, new DynamicTexture(skinImage));
}
}